X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fscripted_object.cpp;h=eadcc43455b48bcf913bc8821bc482d9b4d60965;hb=ed161bf9da56b598f3db3637c6017fa22e9ab0d7;hp=69f15ca2a37a4c4a8364cb8f49f906cda21df9e5;hpb=b4868c421ba670cd6301394558f1034e38a0c7b3;p=supertux.git diff --git a/src/object/scripted_object.cpp b/src/object/scripted_object.cpp index 69f15ca2a..eadcc4345 100644 --- a/src/object/scripted_object.cpp +++ b/src/object/scripted_object.cpp @@ -16,7 +16,6 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #include #include @@ -30,13 +29,13 @@ #include "math/vector.hpp" ScriptedObject::ScriptedObject(const lisp::Lisp& lisp) - : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING), + : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC), solid(true), physic_enabled(true), visible(true), new_vel_set(false) { lisp.get("name", name); if(name == "") throw std::runtime_error("Scripted object must have a name specified"); - + // FIXME: do we need this? bbox is already set via .sprite file float width = sprite->get_width(); float height = sprite->get_height(); @@ -48,20 +47,24 @@ ScriptedObject::ScriptedObject(const lisp::Lisp& lisp) lisp.get("physic-enabled", physic_enabled); lisp.get("visible", visible); lisp.get("z-pos", layer); - if(solid) - flags |= FLAG_SOLID; + if( solid ){ + set_group( COLGROUP_MOVING_STATIC ); + } else { + set_group( COLGROUP_DISABLED ); + } } void ScriptedObject::expose(HSQUIRRELVM vm, SQInteger table_idx) { - Scripting::ScriptedObject* interface = static_cast (this); - expose_object(vm, table_idx, interface, name, false); + if (name.empty()) return; + expose_object(vm, table_idx, dynamic_cast(this), name, false); } void ScriptedObject::unexpose(HSQUIRRELVM vm, SQInteger table_idx) { + if (name.empty()) return; Scripting::unexpose_object(vm, table_idx, name); } @@ -123,6 +126,24 @@ ScriptedObject::is_visible() } void +ScriptedObject::set_solid(bool solid) +{ + this->solid = solid; + if( solid ){ + set_group( COLGROUP_MOVING_STATIC ); + } else { + set_group( COLGROUP_DISABLED ); + } +} + +bool +ScriptedObject::is_solid() +{ + return solid; +} + + +void ScriptedObject::set_action(const std::string& animation) { sprite->set_action(animation); @@ -162,30 +183,27 @@ ScriptedObject::draw(DrawingContext& context) sprite->draw(context, get_pos(), layer); } -HitResponse -ScriptedObject::collision(GameObject& other, const CollisionHit& hit) +void +ScriptedObject::collision_solid(const CollisionHit& hit) { if(!physic_enabled) - return FORCE_MOVE; - - if(!(other.get_flags() & FLAG_SOLID)) - return FORCE_MOVE; - - if(other.get_flags() & FLAG_SOLID) { - if(hit.normal.y < 0) { // landed on floor - if(physic.get_velocity_y() < 0) - physic.set_velocity_y(0); - } else if(hit.normal.y > 0) { // bumped against roof - physic.set_velocity_y(.1); - } - - if(fabsf(hit.normal.x) > .9) { // hit on side? - physic.set_velocity_x(0); - } - - return CONTINUE; + return; + + if(hit.bottom) { + if(physic.get_velocity_y() > 0) + physic.set_velocity_y(0); + } else if(hit.top) { + physic.set_velocity_y(.1f); } + if(hit.left || hit.right) { + physic.set_velocity_x(0); + } +} + +HitResponse +ScriptedObject::collision(GameObject& , const CollisionHit& ) +{ return FORCE_MOVE; }