X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fscripted_object.cpp;h=eadcc43455b48bcf913bc8821bc482d9b4d60965;hb=04a3157ef478169b5a3fc05dae00ed6ee6a1fae2;hp=f315174cf77d3dad1f6340aced0c293074e18ba9;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/scripted_object.cpp b/src/object/scripted_object.cpp index f315174cf..eadcc4345 100644 --- a/src/object/scripted_object.cpp +++ b/src/object/scripted_object.cpp @@ -16,7 +16,6 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #include #include @@ -24,28 +23,20 @@ #include "scripted_object.hpp" #include "video/drawing_context.hpp" -#include "sprite/sprite_manager.hpp" -#include "scripting/wrapper_util.hpp" +#include "scripting/squirrel_util.hpp" #include "resources.hpp" #include "object_factory.hpp" #include "math/vector.hpp" ScriptedObject::ScriptedObject(const lisp::Lisp& lisp) - : solid(true), physic_enabled(true), visible(true), new_vel_set(false), - layer(LAYER_OBJECTS) + : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC), + solid(true), physic_enabled(true), visible(true), new_vel_set(false) { lisp.get("name", name); if(name == "") throw std::runtime_error("Scripted object must have a name specified"); - - std::string spritename; - lisp.get("sprite", spritename); - if(spritename == "") - throw std::runtime_error("Scripted object must have a sprite name specified"); - sprite = sprite_manager->create(spritename); - - lisp.get("x", bbox.p1.x); - lisp.get("y", bbox.p1.y); + + // FIXME: do we need this? bbox is already set via .sprite file float width = sprite->get_width(); float height = sprite->get_height(); lisp.get("width", width); @@ -55,26 +46,25 @@ ScriptedObject::ScriptedObject(const lisp::Lisp& lisp) lisp.get("solid", solid); lisp.get("physic-enabled", physic_enabled); lisp.get("visible", visible); - lisp.get("layer", layer); - if(solid) - flags |= FLAG_SOLID; -} - -ScriptedObject::~ScriptedObject() -{ - delete sprite; + lisp.get("z-pos", layer); + if( solid ){ + set_group( COLGROUP_MOVING_STATIC ); + } else { + set_group( COLGROUP_DISABLED ); + } } void -ScriptedObject::expose(HSQUIRRELVM vm, int table_idx) +ScriptedObject::expose(HSQUIRRELVM vm, SQInteger table_idx) { - Scripting::ScriptedObject* interface = static_cast (this); - expose_object(vm, table_idx, interface, name, false); + if (name.empty()) return; + expose_object(vm, table_idx, dynamic_cast(this), name, false); } void -ScriptedObject::unexpose(HSQUIRRELVM vm, int table_idx) +ScriptedObject::unexpose(HSQUIRRELVM vm, SQInteger table_idx) { + if (name.empty()) return; Scripting::unexpose_object(vm, table_idx, name); } @@ -87,7 +77,9 @@ ScriptedObject::move(float x, float y) void ScriptedObject::set_pos(float x, float y) { + printf("SetPos: %f %f\n", x, y); bbox.set_pos(Vector(x, y)); + physic.reset(); } float @@ -134,6 +126,24 @@ ScriptedObject::is_visible() } void +ScriptedObject::set_solid(bool solid) +{ + this->solid = solid; + if( solid ){ + set_group( COLGROUP_MOVING_STATIC ); + } else { + set_group( COLGROUP_DISABLED ); + } +} + +bool +ScriptedObject::is_solid() +{ + return solid; +} + + +void ScriptedObject::set_action(const std::string& animation) { sprite->set_action(animation); @@ -142,7 +152,7 @@ ScriptedObject::set_action(const std::string& animation) std::string ScriptedObject::get_action() { - return sprite->get_action_name(); + return sprite->get_action(); } std::string @@ -173,30 +183,27 @@ ScriptedObject::draw(DrawingContext& context) sprite->draw(context, get_pos(), layer); } -HitResponse -ScriptedObject::collision(GameObject& other, const CollisionHit& hit) +void +ScriptedObject::collision_solid(const CollisionHit& hit) { if(!physic_enabled) - return FORCE_MOVE; - - if(!(other.get_flags() & FLAG_SOLID)) - return FORCE_MOVE; - - if(other.get_flags() & FLAG_SOLID) { - if(hit.normal.y < 0) { // landed on floor - if(physic.get_velocity_y() < 0) - physic.set_velocity_y(0); - } else if(hit.normal.y > 0) { // bumped against roof - physic.set_velocity_y(.1); - } - - if(fabsf(hit.normal.x) > .9) { // hit on side? - physic.set_velocity_x(0); - } - - return CONTINUE; + return; + + if(hit.bottom) { + if(physic.get_velocity_y() > 0) + physic.set_velocity_y(0); + } else if(hit.top) { + physic.set_velocity_y(.1f); + } + + if(hit.left || hit.right) { + physic.set_velocity_x(0); } +} +HitResponse +ScriptedObject::collision(GameObject& , const CollisionHit& ) +{ return FORCE_MOVE; }