X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fscripted_object.cpp;h=56a1fd5da8ab784b98cebb39c9fff63d0a494ae8;hb=78ac7aef674f518549f96160c6354b589553f952;hp=82f72e98eaddaba64079595d2d63c77380ca1f90;hpb=2b18d7e2549f4be99533fed58c0f07887a19db37;p=supertux.git diff --git a/src/object/scripted_object.cpp b/src/object/scripted_object.cpp index 82f72e98e..56a1fd5da 100644 --- a/src/object/scripted_object.cpp +++ b/src/object/scripted_object.cpp @@ -1,29 +1,43 @@ -#include - -#include - -#include "scripted_object.h" -#include "video/drawing_context.h" -#include "sprite/sprite_manager.h" -#include "resources.h" -#include "object_factory.h" -#include "math/vector.h" - -ScriptedObject::ScriptedObject(const lisp::Lisp& lisp) - : solid(true), physic_enabled(true), visible(true) +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . + +#include "object/scripted_object.hpp" + +#include + +#include "scripting/squirrel_util.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" +#include "util/reader.hpp" + +ScriptedObject::ScriptedObject(const Reader& lisp) : + MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC), + physic(), + name(), + solid(true), + physic_enabled(true), + visible(true), + new_vel_set(false), + new_vel() { lisp.get("name", name); if(name == "") throw std::runtime_error("Scripted object must have a name specified"); - - std::string spritename; - lisp.get("sprite", spritename); - if(spritename == "") - throw std::runtime_error("Scripted object must have a sprite name specified"); - sprite = sprite_manager->create(spritename); - - lisp.get("x", bbox.p1.x); - lisp.get("y", bbox.p1.y); + + // FIXME: do we need this? bbox is already set via .sprite file float width = sprite->get_width(); float height = sprite->get_height(); lisp.get("width", width); @@ -33,13 +47,26 @@ ScriptedObject::ScriptedObject(const lisp::Lisp& lisp) lisp.get("solid", solid); lisp.get("physic-enabled", physic_enabled); lisp.get("visible", visible); - if(solid) - flags |= FLAG_SOLID; + lisp.get("z-pos", layer); + if( solid ){ + set_group( COLGROUP_MOVING_STATIC ); + } else { + set_group( COLGROUP_DISABLED ); + } } -ScriptedObject::~ScriptedObject() +void +ScriptedObject::expose(HSQUIRRELVM vm, SQInteger table_idx) { - delete sprite; + if (name.empty()) return; + expose_object(vm, table_idx, dynamic_cast(this), name, false); +} + +void +ScriptedObject::unexpose(HSQUIRRELVM vm, SQInteger table_idx) +{ + if (name.empty()) return; + Scripting::unexpose_object(vm, table_idx, name); } void @@ -51,7 +78,9 @@ ScriptedObject::move(float x, float y) void ScriptedObject::set_pos(float x, float y) { + printf("SetPos: %f %f\n", x, y); bbox.set_pos(Vector(x, y)); + physic.reset(); } float @@ -69,7 +98,8 @@ ScriptedObject::get_pos_y() void ScriptedObject::set_velocity(float x, float y) { - physic.set_velocity(x, y); + new_vel = Vector(x, y); + new_vel_set = true; } float @@ -97,15 +127,32 @@ ScriptedObject::is_visible() } void -ScriptedObject::set_animation(const std::string& animation) +ScriptedObject::set_solid(bool solid) +{ + this->solid = solid; + if( solid ){ + set_group( COLGROUP_MOVING_STATIC ); + } else { + set_group( COLGROUP_DISABLED ); + } +} + +bool +ScriptedObject::is_solid() +{ + return solid; +} + +void +ScriptedObject::set_action(const std::string& animation) { sprite->set_action(animation); } std::string -ScriptedObject::get_animation() +ScriptedObject::get_action() { - return sprite->get_action_name(); + return sprite->get_action(); } std::string @@ -115,11 +162,15 @@ ScriptedObject::get_name() } void -ScriptedObject::action(float elapsed_time) +ScriptedObject::update(float elapsed_time) { if(!physic_enabled) return; + if(new_vel_set) { + physic.set_velocity(new_vel.x, new_vel.y); + new_vel_set = false; + } movement = physic.get_movement(elapsed_time); } @@ -129,20 +180,33 @@ ScriptedObject::draw(DrawingContext& context) if(!visible) return; - sprite->draw(context, get_pos(), LAYER_OBJECTS); + sprite->draw(context, get_pos(), layer); } -HitResponse -ScriptedObject::collision(GameObject& other, const CollisionHit& ) +void +ScriptedObject::collision_solid(const CollisionHit& hit) { if(!physic_enabled) - return FORCE_MOVE; + return; + + if(hit.bottom) { + if(physic.get_velocity_y() > 0) + physic.set_velocity_y(0); + } else if(hit.top) { + physic.set_velocity_y(.1f); + } - if(!(other.get_flags() & FLAG_SOLID)) - return FORCE_MOVE; + if(hit.left || hit.right) { + physic.set_velocity_x(0); + } +} - physic.set_velocity(0, 0); - return CONTINUE; +HitResponse +ScriptedObject::collision(GameObject& , const CollisionHit& ) +{ + return FORCE_MOVE; } IMPLEMENT_FACTORY(ScriptedObject, "scriptedobject"); + +/* EOF */