X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Frock.cpp;h=f4355788d3fe27d5714aaf4bd7c3df307814769c;hb=3e86b3d0c8c9ed1137e8716fcecbcd0ca67bea7b;hp=e6862f3155918b2748cb9465e60a379222e67510;hpb=d62647592b4ccffa89794af6fa03faaced46999d;p=supertux.git diff --git a/src/object/rock.cpp b/src/object/rock.cpp index e6862f315..f4355788d 100644 --- a/src/object/rock.cpp +++ b/src/object/rock.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,34 +12,39 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include "rock.hpp" -#include "sprite/sprite.hpp" -#include "sprite/sprite_manager.hpp" #include "lisp/writer.hpp" -#include "video/drawing_context.hpp" -#include "resources.hpp" #include "object_factory.hpp" +#include "audio/sound_manager.hpp" +#include "tile.hpp" + +namespace { + const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. +} Rock::Rock(const lisp::Lisp& reader) + : MovingSprite(reader, "images/objects/rock/rock.sprite") { - reader.get("x", bbox.p1.x); - reader.get("y", bbox.p1.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("rock"); + sound_manager->preload(ROCK_SOUND); + on_ground = false; grabbed = false; - flags |= FLAG_SOLID; + set_group(COLGROUP_MOVING_STATIC); } -Rock::~Rock() +Rock::Rock(const lisp::Lisp& reader, std::string spritename) + : MovingSprite(reader, spritename) { - delete sprite; + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } void @@ -54,48 +59,72 @@ Rock::write(lisp::Writer& writer) } void -Rock::draw(DrawingContext& context) +Rock::update(float elapsed_time) { + if( grabbed ) + return; + + if (on_ground) physic.set_velocity_x(0); - sprite->draw(context, get_pos(), LAYER_OBJECTS); + movement = physic.get_movement(elapsed_time); } void -Rock::update(float elapsed_time) +Rock::collision_solid(const CollisionHit& hit) { - if(!grabbed) { - flags |= FLAG_SOLID; - set_group(COLGROUP_STATIC); - movement = physic.get_movement(elapsed_time); - } else { + if(hit.top || hit.bottom) + physic.set_velocity_y(0); + if(hit.left || hit.right) + physic.set_velocity_x(0); + if(hit.crush) physic.set_velocity(0, 0); - flags &= ~FLAG_SOLID; - set_group(COLGROUP_DISABLED); + + if(hit.bottom && !on_ground) { + sound_manager->play(ROCK_SOUND, get_pos()); + on_ground = true; } - - grabbed = false; } HitResponse -Rock::collision(GameObject& object, const CollisionHit& ) +Rock::collision(GameObject& other, const CollisionHit& hit) { - if(grabbed) + if(!on_ground) { + if(hit.bottom && physic.get_velocity_y() > 200) { + MovingObject* moving_object = dynamic_cast (&other); + if(moving_object) { + //Getting a rock on the head hurts. A lot. + moving_object->collision_tile(Tile::HURTS); + } + } return FORCE_MOVE; - - if(object.get_flags() & FLAG_SOLID) { - physic.set_velocity(0, 0); - return CONTINUE; } return FORCE_MOVE; } void -Rock::grab(MovingObject& , const Vector& pos) +Rock::grab(MovingObject& , const Vector& pos, Direction) { movement = pos - get_pos(); + last_movement = movement; + set_group(COLGROUP_DISABLED); + on_ground = true; grabbed = true; } -IMPLEMENT_FACTORY(Rock, "rock"); +void +Rock::ungrab(MovingObject& , Direction dir) +{ + set_group(COLGROUP_MOVING_STATIC); + on_ground = false; + if(dir == UP) { + physic.set_velocity(0, -500); + } else if (last_movement.norm() > 1) { + physic.set_velocity((dir == RIGHT) ? 200 : -200, -200); + } else { + physic.set_velocity(0, 0); + } + grabbed = false; +} +IMPLEMENT_FACTORY(Rock, "rock");