X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Frock.cpp;h=7c56e1afcba5e517494ee5be08f48fd6674a03ec;hb=1dfbd27a41341f26775ca4e2b9ca4864f5744a6f;hp=e5f10b37da292050ec6ffa15f958d7f13cc022b5;hpb=3655d32f63f75b2af054ec68d4176e55a561ba96;p=supertux.git diff --git a/src/object/rock.cpp b/src/object/rock.cpp index e5f10b37d..7c56e1afc 100644 --- a/src/object/rock.cpp +++ b/src/object/rock.cpp @@ -29,6 +29,15 @@ namespace { const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. } +Rock::Rock(const Vector& pos, std::string spritename) + : MovingSprite(pos, spritename) +{ + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); +} + Rock::Rock(const lisp::Lisp& reader) : MovingSprite(reader, "images/objects/rock/rock.sprite") { @@ -72,6 +81,9 @@ Rock::update(float elapsed_time) void Rock::collision_solid(const CollisionHit& hit) { + if(grabbed) { + return; + } if(hit.top || hit.bottom) physic.set_velocity_y(0); if(hit.left || hit.right) @@ -79,7 +91,7 @@ Rock::collision_solid(const CollisionHit& hit) if(hit.crush) physic.set_velocity(0, 0); - if(hit.bottom && !on_ground) { + if(hit.bottom && !on_ground && !grabbed) { sound_manager->play(ROCK_SOUND, get_pos()); on_ground = true; } @@ -88,6 +100,9 @@ Rock::collision_solid(const CollisionHit& hit) HitResponse Rock::collision(GameObject& other, const CollisionHit& hit) { + if(grabbed) { + return PASSTHROUGH; + } if(!on_ground) { if(hit.bottom && physic.get_velocity_y() > 200) { MovingObject* moving_object = dynamic_cast (&other); @@ -107,8 +122,8 @@ Rock::grab(MovingObject& , const Vector& pos, Direction) { movement = pos - get_pos(); last_movement = movement; - set_group(COLGROUP_DISABLED); - on_ground = true; + set_group(COLGROUP_TOUCHABLE); + on_ground = false; grabbed = true; } @@ -117,7 +132,9 @@ Rock::ungrab(MovingObject& , Direction dir) { set_group(COLGROUP_MOVING_STATIC); on_ground = false; - if (last_movement.norm() > 1) { + if(dir == UP) { + physic.set_velocity(0, -500); + } else if (last_movement.norm() > 1) { physic.set_velocity((dir == RIGHT) ? 200 : -200, -200); } else { physic.set_velocity(0, 0);