X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Frock.cpp;h=7c56e1afcba5e517494ee5be08f48fd6674a03ec;hb=1dfbd27a41341f26775ca4e2b9ca4864f5744a6f;hp=c05cea6265f96ab2876c69f7ccd02d2fdee52e68;hpb=69f64fa8857405af7d2aac44b88a86f233615d2b;p=supertux.git diff --git a/src/object/rock.cpp b/src/object/rock.cpp index c05cea626..7c56e1afc 100644 --- a/src/object/rock.cpp +++ b/src/object/rock.cpp @@ -23,18 +23,37 @@ #include "lisp/writer.hpp" #include "object_factory.hpp" #include "audio/sound_manager.hpp" +#include "tile.hpp" namespace { const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. } +Rock::Rock(const Vector& pos, std::string spritename) + : MovingSprite(pos, spritename) +{ + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); +} + Rock::Rock(const lisp::Lisp& reader) - : MovingSprite(reader, "images/objects/rock/rock.sprite") + : MovingSprite(reader, "images/objects/rock/rock.sprite") { - sound_manager->preload( ROCK_SOUND ); + sound_manager->preload(ROCK_SOUND); on_ground = false; grabbed = false; - flags |= FLAG_SOLID | FLAG_PORTABLE; + set_group(COLGROUP_MOVING_STATIC); +} + +Rock::Rock(const lisp::Lisp& reader, std::string spritename) + : MovingSprite(reader, spritename) +{ + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } void @@ -53,22 +72,27 @@ Rock::update(float elapsed_time) { if( grabbed ) return; - + + if (on_ground) physic.set_velocity_x(0); + movement = physic.get_movement(elapsed_time); } void Rock::collision_solid(const CollisionHit& hit) { - if( hit.top || hit.bottom ) - physic.set_velocity_y( 0 ); - if( hit.left || hit.right ) - physic.set_velocity_x( 0 ); - if( hit.crush ) + if(grabbed) { + return; + } + if(hit.top || hit.bottom) + physic.set_velocity_y(0); + if(hit.left || hit.right) + physic.set_velocity_x(0); + if(hit.crush) physic.set_velocity(0, 0); - - if( hit.bottom && !on_ground ){ - sound_manager->play( ROCK_SOUND, get_pos() ); + + if(hit.bottom && !on_ground && !grabbed) { + sound_manager->play(ROCK_SOUND, get_pos()); on_ground = true; } } @@ -76,26 +100,20 @@ Rock::collision_solid(const CollisionHit& hit) HitResponse Rock::collision(GameObject& other, const CollisionHit& hit) { - if( !on_ground ){ - return FORCE_MOVE; + if(grabbed) { + return PASSTHROUGH; } - - //Fake being solid for moving_object. - MovingObject* moving_object = dynamic_cast (&other); - if( moving_object ){ - if( hit.top ){ - float inside = moving_object->get_bbox().get_bottom() - get_bbox().get_top(); - if( inside > 0 ){ - Vector pos = moving_object->get_pos(); - pos.y -= inside; - moving_object->set_pos( pos ); - } + if(!on_ground) { + if(hit.bottom && physic.get_velocity_y() > 200) { + MovingObject* moving_object = dynamic_cast (&other); + if(moving_object) { + //Getting a rock on the head hurts. A lot. + moving_object->collision_tile(Tile::HURTS); } - CollisionHit hit_other = hit; - std::swap(hit_other.left, hit_other.right); - std::swap(hit_other.top, hit_other.bottom); - moving_object->collision_solid( hit_other ); + } + return FORCE_MOVE; } + return FORCE_MOVE; } @@ -103,19 +121,25 @@ void Rock::grab(MovingObject& , const Vector& pos, Direction) { movement = pos - get_pos(); - set_group( COLGROUP_DISABLED ); - on_ground = true; + last_movement = movement; + set_group(COLGROUP_TOUCHABLE); + on_ground = false; grabbed = true; - } void -Rock::ungrab(MovingObject& , Direction ){ - set_group( COLGROUP_MOVING ); +Rock::ungrab(MovingObject& , Direction dir) +{ + set_group(COLGROUP_MOVING_STATIC); on_ground = false; - physic.set_velocity(0, 0); + if(dir == UP) { + physic.set_velocity(0, -500); + } else if (last_movement.norm() > 1) { + physic.set_velocity((dir == RIGHT) ? 200 : -200, -200); + } else { + physic.set_velocity(0, 0); + } grabbed = false; } IMPLEMENT_FACTORY(Rock, "rock"); -