X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Frock.cpp;h=7c56e1afcba5e517494ee5be08f48fd6674a03ec;hb=1dfbd27a41341f26775ca4e2b9ca4864f5744a6f;hp=1eb8f6d315cce21bd6799b9fa4efcb97ffe7b8ad;hpb=b499eed459260840b5940b11d150357d67095ccc;p=supertux.git diff --git a/src/object/rock.cpp b/src/object/rock.cpp index 1eb8f6d31..7c56e1afc 100644 --- a/src/object/rock.cpp +++ b/src/object/rock.cpp @@ -23,17 +23,37 @@ #include "lisp/writer.hpp" #include "object_factory.hpp" #include "audio/sound_manager.hpp" +#include "tile.hpp" namespace { const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. } +Rock::Rock(const Vector& pos, std::string spritename) + : MovingSprite(pos, spritename) +{ + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); +} + Rock::Rock(const lisp::Lisp& reader) - : MovingSprite(reader, "images/objects/rock/rock.sprite") + : MovingSprite(reader, "images/objects/rock/rock.sprite") { - sound_manager->preload( ROCK_SOUND ); + sound_manager->preload(ROCK_SOUND); on_ground = false; - flags |= FLAG_SOLID | FLAG_PORTABLE; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); +} + +Rock::Rock(const lisp::Lisp& reader, std::string spritename) + : MovingSprite(reader, spritename) +{ + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } void @@ -50,44 +70,50 @@ Rock::write(lisp::Writer& writer) void Rock::update(float elapsed_time) { - if( !on_ground ) { - movement = physic.get_movement(elapsed_time); - } + if( grabbed ) + return; + + if (on_ground) physic.set_velocity_x(0); + + movement = physic.get_movement(elapsed_time); } void Rock::collision_solid(const CollisionHit& hit) { - physic.set_velocity(0, 0); - if( hit.bottom && !on_ground ){ - sound_manager->play( ROCK_SOUND, get_pos() ); - on_ground = true; + if(grabbed) { + return; + } + if(hit.top || hit.bottom) + physic.set_velocity_y(0); + if(hit.left || hit.right) + physic.set_velocity_x(0); + if(hit.crush) + physic.set_velocity(0, 0); + + if(hit.bottom && !on_ground && !grabbed) { + sound_manager->play(ROCK_SOUND, get_pos()); + on_ground = true; } } HitResponse Rock::collision(GameObject& other, const CollisionHit& hit) { - if( !on_ground ){ - return FORCE_MOVE; + if(grabbed) { + return PASSTHROUGH; } - - //Fake being solid for moving_object. - MovingObject* moving_object = dynamic_cast (&other); - if( moving_object ){ - if( hit.top ){ - float inside = moving_object->get_bbox().get_bottom() - get_bbox().get_top(); - if( inside > 0 ){ - Vector pos = moving_object->get_pos(); - pos.y -= inside; - moving_object->set_pos( pos ); - } + if(!on_ground) { + if(hit.bottom && physic.get_velocity_y() > 200) { + MovingObject* moving_object = dynamic_cast (&other); + if(moving_object) { + //Getting a rock on the head hurts. A lot. + moving_object->collision_tile(Tile::HURTS); } - CollisionHit hit_other = hit; - std::swap(hit_other.left, hit_other.right); - std::swap(hit_other.top, hit_other.bottom); - moving_object->collision_solid( hit_other ); + } + return FORCE_MOVE; } + return FORCE_MOVE; } @@ -95,17 +121,25 @@ void Rock::grab(MovingObject& , const Vector& pos, Direction) { movement = pos - get_pos(); - set_group( COLGROUP_DISABLED ); - on_ground = true; - + last_movement = movement; + set_group(COLGROUP_TOUCHABLE); + on_ground = false; + grabbed = true; } void -Rock::ungrab(MovingObject& , Direction ){ - set_group( COLGROUP_MOVING ); +Rock::ungrab(MovingObject& , Direction dir) +{ + set_group(COLGROUP_MOVING_STATIC); on_ground = false; - physic.set_velocity(0, 0); + if(dir == UP) { + physic.set_velocity(0, -500); + } else if (last_movement.norm() > 1) { + physic.set_velocity((dir == RIGHT) ? 200 : -200, -200); + } else { + physic.set_velocity(0, 0); + } + grabbed = false; } IMPLEMENT_FACTORY(Rock, "rock"); -