X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Frock.cpp;h=3daf7126ce49764c7e01a34a2e32282ba574abda;hb=78ac7aef674f518549f96160c6354b589553f952;hp=467377ce5d72aade1b3aff7357c843e8fc41dcde;hpb=6f92944e2238c19283a0776e63f469b3345bccd2;p=supertux.git diff --git a/src/object/rock.cpp b/src/object/rock.cpp index 467377ce5..3daf7126c 100644 --- a/src/object/rock.cpp +++ b/src/object/rock.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,75 +12,103 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "audio/sound_manager.hpp" +#include "object/rock.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/tile.hpp" -#include "rock.hpp" -#include "lisp/writer.hpp" -#include "video/drawing_context.hpp" -#include "resources.hpp" -#include "object_factory.hpp" +namespace { +const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. +} -Rock::Rock(const lisp::Lisp& reader) - : MovingSprite(reader, "images/objects/rock/rock.sprite") +Rock::Rock(const Vector& pos, std::string spritename) : + MovingSprite(pos, spritename), + physic(), + on_ground(), + grabbed(), + last_movement() { + sound_manager->preload(ROCK_SOUND); on_ground = false; - flags |= FLAG_SOLID | FLAG_PORTABLE; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } -void -Rock::write(lisp::Writer& writer) +Rock::Rock(const Reader& reader) : + MovingSprite(reader, "images/objects/rock/rock.sprite"), + physic(), + on_ground(), + grabbed(), + last_movement() { - writer.start_list("rock"); - - writer.write_float("x", bbox.p1.x); - writer.write_float("y", bbox.p1.y); + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); +} - writer.end_list("rock"); +Rock::Rock(const Reader& reader, std::string spritename) : + MovingSprite(reader, spritename), + physic(), + on_ground(), + grabbed(), + last_movement() +{ + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } void Rock::update(float elapsed_time) { - if( !on_ground ) { - movement = physic.get_movement(elapsed_time); - } + if( grabbed ) + return; + + if (on_ground) physic.set_velocity_x(0); + + movement = physic.get_movement(elapsed_time); } void Rock::collision_solid(const CollisionHit& hit) { - physic.set_velocity(0, 0); - if( hit.bottom ){ - on_ground = true; + if(grabbed) { + return; + } + if(hit.top || hit.bottom) + physic.set_velocity_y(0); + if(hit.left || hit.right) + physic.set_velocity_x(0); + if(hit.crush) + physic.set_velocity(0, 0); + + if(hit.bottom && !on_ground && !grabbed) { + sound_manager->play(ROCK_SOUND, get_pos()); + on_ground = true; } } HitResponse Rock::collision(GameObject& other, const CollisionHit& hit) { - if( !on_ground ){ - return FORCE_MOVE; + if(grabbed) { + return PASSTHROUGH; } - - //Fake being solid for moving_object. - MovingObject* moving_object = dynamic_cast (&other); - if( moving_object ){ - if( hit.top ){ - float inside = moving_object->get_bbox().get_bottom() - get_bbox().get_top(); - if( inside > 0 ){ - Vector pos = moving_object->get_pos(); - pos.y -= inside; - moving_object->set_pos( pos ); - } + if(!on_ground) { + if(hit.bottom && physic.get_velocity_y() > 200) { + MovingObject* moving_object = dynamic_cast (&other); + if(moving_object) { + //Getting a rock on the head hurts. A lot. + moving_object->collision_tile(Tile::HURTS); } - CollisionHit hit_other = hit; - std::swap(hit_other.left, hit_other.right); - std::swap(hit_other.top, hit_other.bottom); - moving_object->collision_solid( hit_other ); + } + return FORCE_MOVE; } + return FORCE_MOVE; } @@ -90,17 +116,27 @@ void Rock::grab(MovingObject& , const Vector& pos, Direction) { movement = pos - get_pos(); - set_group( COLGROUP_DISABLED ); - on_ground = true; - + last_movement = movement; + set_group(COLGROUP_TOUCHABLE); + on_ground = false; + grabbed = true; } void -Rock::ungrab(MovingObject& , Direction ){ - set_group( COLGROUP_MOVING ); +Rock::ungrab(MovingObject& , Direction dir) +{ + set_group(COLGROUP_MOVING_STATIC); on_ground = false; - physic.set_velocity(0, 0); + if(dir == UP) { + physic.set_velocity(0, -500); + } else if (last_movement.norm() > 1) { + physic.set_velocity((dir == RIGHT) ? 200 : -200, -200); + } else { + physic.set_velocity(0, 0); + } + grabbed = false; } IMPLEMENT_FACTORY(Rock, "rock"); +/* EOF */