X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Frock.cpp;h=3daf7126ce49764c7e01a34a2e32282ba574abda;hb=78ac7aef674f518549f96160c6354b589553f952;hp=2d85ff2ffc1181443d6e29e9fffda9eb0e2be1b5;hpb=714a30abd887def6331a193216387e66cbfbd1bb;p=supertux.git diff --git a/src/object/rock.cpp b/src/object/rock.cpp index 2d85ff2ff..3daf7126c 100644 --- a/src/object/rock.cpp +++ b/src/object/rock.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,23 +12,23 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include "rock.hpp" -#include "lisp/writer.hpp" -#include "object_factory.hpp" #include "audio/sound_manager.hpp" -#include "tile.hpp" +#include "object/rock.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/tile.hpp" namespace { - const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. +const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. } -Rock::Rock(const lisp::Lisp& reader) - : MovingSprite(reader, "images/objects/rock/rock.sprite") +Rock::Rock(const Vector& pos, std::string spritename) : + MovingSprite(pos, spritename), + physic(), + on_ground(), + grabbed(), + last_movement() { sound_manager->preload(ROCK_SOUND); on_ground = false; @@ -38,8 +36,12 @@ Rock::Rock(const lisp::Lisp& reader) set_group(COLGROUP_MOVING_STATIC); } -Rock::Rock(const lisp::Lisp& reader, std::string spritename) - : MovingSprite(reader, spritename) +Rock::Rock(const Reader& reader) : + MovingSprite(reader, "images/objects/rock/rock.sprite"), + physic(), + on_ground(), + grabbed(), + last_movement() { sound_manager->preload(ROCK_SOUND); on_ground = false; @@ -47,15 +49,17 @@ Rock::Rock(const lisp::Lisp& reader, std::string spritename) set_group(COLGROUP_MOVING_STATIC); } -void -Rock::write(lisp::Writer& writer) +Rock::Rock(const Reader& reader, std::string spritename) : + MovingSprite(reader, spritename), + physic(), + on_ground(), + grabbed(), + last_movement() { - writer.start_list("rock"); - - writer.write_float("x", bbox.p1.x); - writer.write_float("y", bbox.p1.y); - - writer.end_list("rock"); + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } void @@ -64,7 +68,7 @@ Rock::update(float elapsed_time) if( grabbed ) return; - if (on_ground) physic.vx = 0; + if (on_ground) physic.set_velocity_x(0); movement = physic.get_movement(elapsed_time); } @@ -72,15 +76,17 @@ Rock::update(float elapsed_time) void Rock::collision_solid(const CollisionHit& hit) { + if(grabbed) { + return; + } if(hit.top || hit.bottom) - physic.vy = 0; + physic.set_velocity_y(0); if(hit.left || hit.right) - physic.vx = 0; + physic.set_velocity_x(0); if(hit.crush) - physic.vx = 0; - physic.vy = 0; + physic.set_velocity(0, 0); - if(hit.bottom && !on_ground) { + if(hit.bottom && !on_ground && !grabbed) { sound_manager->play(ROCK_SOUND, get_pos()); on_ground = true; } @@ -89,8 +95,11 @@ Rock::collision_solid(const CollisionHit& hit) HitResponse Rock::collision(GameObject& other, const CollisionHit& hit) { + if(grabbed) { + return PASSTHROUGH; + } if(!on_ground) { - if(hit.bottom && physic.vy > 200) { + if(hit.bottom && physic.get_velocity_y() > 200) { MovingObject* moving_object = dynamic_cast (&other); if(moving_object) { //Getting a rock on the head hurts. A lot. @@ -108,8 +117,8 @@ Rock::grab(MovingObject& , const Vector& pos, Direction) { movement = pos - get_pos(); last_movement = movement; - set_group(COLGROUP_DISABLED); - on_ground = true; + set_group(COLGROUP_TOUCHABLE); + on_ground = false; grabbed = true; } @@ -118,14 +127,16 @@ Rock::ungrab(MovingObject& , Direction dir) { set_group(COLGROUP_MOVING_STATIC); on_ground = false; - if (last_movement.norm() > 1) { - physic.vx = ((dir == RIGHT) ? 200 : -200); - physic.vy = -200; + if(dir == UP) { + physic.set_velocity(0, -500); + } else if (last_movement.norm() > 1) { + physic.set_velocity((dir == RIGHT) ? 200 : -200, -200); } else { - physic.vx = 0; - physic.vy = 0; + physic.set_velocity(0, 0); } grabbed = false; } IMPLEMENT_FACTORY(Rock, "rock"); + +/* EOF */