X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Frainsplash.cpp;h=c69f817a0494da81e794b427d87dc536976a06c5;hb=ae7bd4f460fdd93934fc0abc9589758a49309bda;hp=2bd2cc9ab13faaa4fc0031f2c6b477b2e0b0d198;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/object/rainsplash.cpp b/src/object/rainsplash.cpp index 2bd2cc9ab..c69f817a0 100644 --- a/src/object/rainsplash.cpp +++ b/src/object/rainsplash.cpp @@ -1,4 +1,7 @@ +// $Id$ +// // SuperTux +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -9,11 +12,12 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#include + #include "rainsplash.hpp" #include "sector.hpp" @@ -21,10 +25,10 @@ RainSplash::RainSplash(Vector pos, bool vertical) { frame = 0; position = pos; - if (vertical) sprite = sprite_manager->create("rainsplash-vertical"); - else sprite = sprite_manager->create("rainsplash"); + if (vertical) sprite = sprite_manager->create("images/objects/particles/rainsplash-vertical.sprite"); + else sprite = sprite_manager->create("images/objects/particles/rainsplash.sprite"); } - + RainSplash::~RainSplash() { remove_me(); } @@ -35,7 +39,7 @@ RainSplash::hit(Player& ) } void -RainSplash::update(float time) +RainSplash::update(float time) { time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this frame++; @@ -43,7 +47,7 @@ RainSplash::update(float time) } void -RainSplash::draw(DrawingContext& context) +RainSplash::draw(DrawingContext& context) { sprite->draw(context, position, LAYER_OBJECTS); }