X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fpowerup.cpp;h=f4af4abe0da74c8dae63b1bab0d00ed18d73fcfc;hb=84abfaeb33c5bf8dac0cfd9499d9d4c3e7d39881;hp=f73182231b593133660fc399b0870e0e5478be5b;hpb=f3e5e57c9996168a4889ae8e195be25f8b7e629b;p=supertux.git diff --git a/src/object/powerup.cpp b/src/object/powerup.cpp index f73182231..f4af4abe0 100644 --- a/src/object/powerup.cpp +++ b/src/object/powerup.cpp @@ -1,91 +1,81 @@ -// $Id: growup.cpp 2458 2005-05-10 11:29:58Z matzebraun $ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include +// along with this program. If not, see . -#include -#include "powerup.hpp" -#include "resources.hpp" -#include "player.hpp" -#include "sprite/sprite_manager.hpp" #include "audio/sound_manager.hpp" -#include "object_factory.hpp" -#include "sector.hpp" -#include "msg.hpp" +#include "object/player.hpp" +#include "object/powerup.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" -PowerUp::PowerUp(const lisp::Lisp& lisp) +PowerUp::PowerUp(const Reader& lisp) : + MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING), + physic(), + script(), + no_physics() { - lisp.get("x", bbox.p1.x); - lisp.get("y", bbox.p1.y); - lisp.get("sprite", sprite_name); lisp.get("script", script); no_physics = false; lisp.get("disable-physics", no_physics); - bbox.set_size(32, 32); - sprite = sprite_manager->create(sprite_name); physic.enable_gravity(true); - - set_group(COLGROUP_MOVING); + sound_manager->preload("sounds/grow.ogg"); + sound_manager->preload("sounds/fire-flower.wav"); } -PowerUp::~PowerUp() +void +PowerUp::collision_solid(const CollisionHit& hit) { - delete sprite; + if(hit.bottom) { + physic.set_velocity_y(0); + } + if(hit.right || hit.left) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -PowerUp::collision(GameObject& other, const CollisionHit& hit) +PowerUp::collision(GameObject& other, const CollisionHit&) { - if(other.get_flags() & FLAG_SOLID) { - if(fabsf(hit.normal.y) > .5) { // roof or ground - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast(&other); if(player == 0) return FORCE_MOVE; - remove_me(); - if (script != "") { std::istringstream stream(script); Sector::current()->run_script(stream, "powerup-script"); + remove_me(); return ABORT_MOVE; } // some defaults if no script has been set if (sprite_name == "images/powerups/egg/egg.sprite") { - player->set_bonus(GROWUP_BONUS, true); - sound_manager->play("sounds/grow.wav"); + if(!player->add_bonus(GROWUP_BONUS, true)) + return FORCE_MOVE; + sound_manager->play("sounds/grow.ogg"); } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") { - player->set_bonus(FIRE_BONUS, true); + if(!player->add_bonus(FIRE_BONUS, true)) + return FORCE_MOVE; sound_manager->play("sounds/fire-flower.wav"); } else if (sprite_name == "images/powerups/star/star.sprite") { player->make_invincible(); } else if (sprite_name == "images/powerups/1up/1up.sprite") { - player->get_status()->incLives(); + player->get_status()->add_coins(100); } + + remove_me(); return ABORT_MOVE; } @@ -96,11 +86,6 @@ PowerUp::update(float elapsed_time) movement = physic.get_movement(elapsed_time); } -void -PowerUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); -} - IMPLEMENT_FACTORY(PowerUp, "powerup"); +/* EOF */