X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fpowerup.cpp;h=4e14f93db089db09bf85a17e5d9db1fab9ed4687;hb=fe138b9ec292ca9679b43cf5c4555f0193bab25d;hp=70306034a15fa241e634843dd650b896119bbe3b;hpb=e6a940db5904743e8220491ce10b5107e119a44c;p=supertux.git diff --git a/src/object/powerup.cpp b/src/object/powerup.cpp index 70306034a..4e14f93db 100644 --- a/src/object/powerup.cpp +++ b/src/object/powerup.cpp @@ -1,7 +1,7 @@ -// $Id: growup.cpp 2458 2005-05-10 11:29:58Z matzebraun $ -// +// $Id$ +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,14 +12,16 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include +#include #include +#include #include "powerup.hpp" #include "resources.hpp" #include "player.hpp" @@ -33,7 +35,8 @@ PowerUp::PowerUp(const lisp::Lisp& lisp) { lisp.get("x", bbox.p1.x); lisp.get("y", bbox.p1.y); - lisp.get("sprite", sprite_name); + if (!lisp.get("sprite", sprite_name)) + throw std::runtime_error("no sprite file set for powerup"); lisp.get("script", script); no_physics = false; lisp.get("disable-physics", no_physics); @@ -76,15 +79,15 @@ PowerUp::collision(GameObject& other, const CollisionHit& hit) // some defaults if no script has been set if (sprite_name == "images/powerups/egg/egg.sprite") { - player->set_bonus(GROWUP_BONUS, true); + player->add_bonus(GROWUP_BONUS, true); sound_manager->play("sounds/grow.wav"); } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") { - player->set_bonus(FIRE_BONUS, true); + player->add_bonus(FIRE_BONUS, true); sound_manager->play("sounds/fire-flower.wav"); } else if (sprite_name == "images/powerups/star/star.sprite") { player->make_invincible(); } else if (sprite_name == "images/powerups/1up/1up.sprite") { - player->get_status()->incLives(); + player->get_status()->add_coins(100); } return ABORT_MOVE; }