X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fpowerup.cpp;h=09a747063e4d402318e99ee2bd80e0e893447b09;hb=ab9eab4c870195c2b60ce76b77044c35b31e8806;hp=ad0f3df34a1fafe5636a2858b888abe3db57ae06;hpb=6ae2d154b976957d8e209bb991672b0c12c503c7;p=supertux.git diff --git a/src/object/powerup.cpp b/src/object/powerup.cpp index ad0f3df34..09a747063 100644 --- a/src/object/powerup.cpp +++ b/src/object/powerup.cpp @@ -1,7 +1,7 @@ -// $Id: growup.cpp 2458 2005-05-10 11:29:58Z matzebraun $ -// +// $Id$ +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,83 +12,76 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include +#include #include +#include #include "powerup.hpp" #include "resources.hpp" #include "player.hpp" -#include "sprite/sprite_manager.hpp" #include "audio/sound_manager.hpp" #include "object_factory.hpp" #include "sector.hpp" -#include "scripting/script_interpreter.hpp" +#include "log.hpp" PowerUp::PowerUp(const lisp::Lisp& lisp) + : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING) { - std::string sprite_name; - lisp.get("x", bbox.p1.x); - lisp.get("y", bbox.p1.y); - lisp.get("sprite", sprite_name); lisp.get("script", script); no_physics = false; lisp.get("disable-physics", no_physics); - bbox.set_size(32, 32); - sprite = sprite_manager->create(sprite_name); physic.enable_gravity(true); - - set_group(COLGROUP_MOVING); + sound_manager->preload("sounds/grow.wav"); + sound_manager->preload("sounds/fire-flower.wav"); } -PowerUp::~PowerUp() +void +PowerUp::collision_solid(const CollisionHit& hit) { - delete sprite; + if(hit.bottom) { + physic.set_velocity_y(0); + } + if(hit.right || hit.left) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -PowerUp::collision(GameObject& other, const CollisionHit& hit) +PowerUp::collision(GameObject& other, const CollisionHit&) { - if(other.get_flags() & FLAG_SOLID) { - if(fabsf(hit.normal.y) > .5) { // roof or ground - physic.set_velocity_y(0); - } else { // bumped left or right - printf("Normal: %f %f\n", hit.normal.x, hit.normal.y); - printf("LRbounce, new speed. %f\n", physic.get_velocity_x()); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast(&other); if(player == 0) return FORCE_MOVE; - remove_me(); - if (script != "") { - ScriptInterpreter::add_script_object(Sector::current(), "powerup-script", - script); + std::istringstream stream(script); + Sector::current()->run_script(stream, "powerup-script"); + remove_me(); return ABORT_MOVE; } - + // some defaults if no script has been set - if (sprite->get_name() == "egg") { - player->set_bonus(GROWUP_BONUS, true); + if (sprite_name == "images/powerups/egg/egg.sprite") { + if(!player->add_bonus(GROWUP_BONUS, true)) + return FORCE_MOVE; sound_manager->play("sounds/grow.wav"); - } else if (sprite->get_name() == "fireflower") { - player->set_bonus(FIRE_BONUS, true); + } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") { + if(!player->add_bonus(FIRE_BONUS, true)) + return FORCE_MOVE; sound_manager->play("sounds/fire-flower.wav"); - } else if (sprite->get_name() == "star") { + } else if (sprite_name == "images/powerups/star/star.sprite") { player->make_invincible(); - } else if (sprite->get_name() == "1up") { - player->get_status()->incLives(); + } else if (sprite_name == "images/powerups/1up/1up.sprite") { + player->get_status()->add_coins(100); } + + remove_me(); return ABORT_MOVE; } @@ -99,11 +92,4 @@ PowerUp::update(float elapsed_time) movement = physic.get_movement(elapsed_time); } -void -PowerUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); -} - IMPLEMENT_FACTORY(PowerUp, "powerup"); -