X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fpowerup.cpp;h=09a747063e4d402318e99ee2bd80e0e893447b09;hb=ab9eab4c870195c2b60ce76b77044c35b31e8806;hp=2e401ae765d49f6923008c8734dcd3f6c4bfaaae;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/powerup.cpp b/src/object/powerup.cpp index 2e401ae76..09a747063 100644 --- a/src/object/powerup.cpp +++ b/src/object/powerup.cpp @@ -19,73 +19,69 @@ #include +#include #include +#include #include "powerup.hpp" #include "resources.hpp" #include "player.hpp" -#include "sprite/sprite_manager.hpp" #include "audio/sound_manager.hpp" #include "object_factory.hpp" #include "sector.hpp" #include "log.hpp" PowerUp::PowerUp(const lisp::Lisp& lisp) + : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING) { - lisp.get("x", bbox.p1.x); - lisp.get("y", bbox.p1.y); - lisp.get("sprite", sprite_name); lisp.get("script", script); no_physics = false; lisp.get("disable-physics", no_physics); - bbox.set_size(32, 32); - sprite = sprite_manager->create(sprite_name); physic.enable_gravity(true); - - set_group(COLGROUP_MOVING); + sound_manager->preload("sounds/grow.wav"); + sound_manager->preload("sounds/fire-flower.wav"); } -PowerUp::~PowerUp() +void +PowerUp::collision_solid(const CollisionHit& hit) { - delete sprite; + if(hit.bottom) { + physic.set_velocity_y(0); + } + if(hit.right || hit.left) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -PowerUp::collision(GameObject& other, const CollisionHit& hit) +PowerUp::collision(GameObject& other, const CollisionHit&) { - if(other.get_flags() & FLAG_SOLID) { - if(fabsf(hit.normal.y) > .5) { // roof or ground - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast(&other); if(player == 0) return FORCE_MOVE; - remove_me(); - if (script != "") { std::istringstream stream(script); Sector::current()->run_script(stream, "powerup-script"); + remove_me(); return ABORT_MOVE; } // some defaults if no script has been set if (sprite_name == "images/powerups/egg/egg.sprite") { - player->set_bonus(GROWUP_BONUS, true); + if(!player->add_bonus(GROWUP_BONUS, true)) + return FORCE_MOVE; sound_manager->play("sounds/grow.wav"); } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") { - player->set_bonus(FIRE_BONUS, true); + if(!player->add_bonus(FIRE_BONUS, true)) + return FORCE_MOVE; sound_manager->play("sounds/fire-flower.wav"); } else if (sprite_name == "images/powerups/star/star.sprite") { player->make_invincible(); } else if (sprite_name == "images/powerups/1up/1up.sprite") { player->get_status()->add_coins(100); } + + remove_me(); return ABORT_MOVE; } @@ -96,11 +92,4 @@ PowerUp::update(float elapsed_time) movement = physic.get_movement(elapsed_time); } -void -PowerUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); -} - IMPLEMENT_FACTORY(PowerUp, "powerup"); -