X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fplayer.hpp;h=fec7007cbb7e11f8c6e7e58511badacbc7d85758;hb=f2d345c3ccec7743e39df2f59e546ad415257b81;hp=885d41ed2b8a2b5d1c15414c1227518f3d292681;hpb=7a051411ba56f285197e047229586865931b748c;p=supertux.git diff --git a/src/object/player.hpp b/src/object/player.hpp index 885d41ed2..fec7007cb 100644 --- a/src/object/player.hpp +++ b/src/object/player.hpp @@ -81,7 +81,7 @@ extern TuxBodyParts* big_tux; extern TuxBodyParts* fire_tux; extern TuxBodyParts* ice_tux; -class Player : public MovingObject, public Scripting::Player, public ScriptInterface +class Player : public MovingObject, public UsesPhysic, public Scripting::Player, public ScriptInterface { public: enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; @@ -97,7 +97,7 @@ private: int backflip_direction; Direction peeking; bool swimming; - + public: Direction dir; Direction old_dir; @@ -119,10 +119,9 @@ public: Timer growing_timer; Timer idle_timer; Timer backflip_timer; - Physic physic; - + public: - Player(PlayerStatus* player_status); + Player(PlayerStatus* player_status, const std::string& name); virtual ~Player(); virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); @@ -153,25 +152,26 @@ public: { return peeking; } - + void kill(bool completely); void check_bounds(Camera* camera); void move(const Vector& vector); virtual bool add_bonus(const std::string& bonus); virtual void add_coins(int count); - + virtual int get_coins(); + /** * picks up a bonus, taking care not to pick up lesser bonus items than we already have * * @returns true if the bonus has been set (or was already good enough) * false if the bonus could not be set (for example no space for big tux) */ - bool add_bonus(BonusType type, bool animate = false); + bool add_bonus(BonusType type, bool animate = false); /** * like add_bonus, but can also downgrade the bonus items carried - */ - bool set_bonus(BonusType type, bool animate = false); + */ + bool set_bonus(BonusType type, bool animate = false); PlayerStatus* get_status() { @@ -180,7 +180,7 @@ public: // set kick animation void kick(); - /** + /** * play cheer animation. * This might need some space and behave in an unpredictable way. Best to use this at level end. */ @@ -235,7 +235,7 @@ public: } /** - * Switches ghost mode on/off. + * Switches ghost mode on/off. * Lets Tux float around and through solid objects. */ void set_ghost_mode(bool enable); @@ -251,13 +251,18 @@ public: */ bool adjust_height(float new_height); + /** + * Orders the current GameSession to start a sequence + */ + void trigger_sequence(std::string sequence_name); + private: void handle_input(); void handle_input_ghost(); /**< input handling while in ghost mode */ bool deactivated; - + void init(); - + void handle_horizontal_input(); void handle_vertical_input(); @@ -278,7 +283,10 @@ private: Sprite* smalltux_star; Sprite* bigtux_star; + std::auto_ptr airarrow; /**< arrow indicating Tux' position when he's above the camera */ + Vector floor_normal; + void try_grab(); bool ghost_mode; /**< indicates if Tux should float around and through solid objects */