X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fplayer.hpp;h=f27decd4a232f4c02374451d9c7351a2b0ddea94;hb=9ba388a672ff024010e38b09e576edf8730bb454;hp=bfe1ba10a6fa47a562ce089abdb2449b9ec9a8c5;hpb=8a627e73d824b5a14249cfe066dc2fdc643ce28d;p=supertux.git diff --git a/src/object/player.hpp b/src/object/player.hpp index bfe1ba10a..f27decd4a 100644 --- a/src/object/player.hpp +++ b/src/object/player.hpp @@ -39,12 +39,13 @@ class BadGuy; class Portable; +class Climbable; /* Times: */ -static const float TUX_SAFE_TIME = 1.8; -static const float TUX_INVINCIBLE_TIME = 10.0; -static const float TUX_INVINCIBLE_TIME_WARNING = 2.0; -static const float GROWING_TIME = 0.35; +static const float TUX_SAFE_TIME = 1.8f; +static const float TUX_INVINCIBLE_TIME = 10.0f; +static const float TUX_INVINCIBLE_TIME_WARNING = 2.0f; +static const float GROWING_TIME = 0.35f; static const int GROWING_FRAMES = 7; class Camera; @@ -68,7 +69,7 @@ public: void set_action(std::string action, int loops = -1); void one_time_animation(); - void draw(DrawingContext& context, const Vector& pos, int layer); + void draw(DrawingContext& context, const Vector& pos, int layer, Portable* grabbed_object); Sprite* head; Sprite* body; @@ -81,7 +82,7 @@ extern TuxBodyParts* big_tux; extern TuxBodyParts* fire_tux; extern TuxBodyParts* ice_tux; -class Player : public MovingObject, public Scripting::Player, public ScriptInterface +class Player : public MovingObject, public UsesPhysic, public Scripting::Player, public ScriptInterface { public: enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; @@ -90,6 +91,9 @@ public: PlayerStatus* player_status; bool duck; bool dead; + //Tux can only go this fast. If set to 0 no special limit is used, only the default limits. + void set_speedlimit(float newlimit); + float get_speedlimit(); private: bool dying; @@ -97,6 +101,7 @@ private: int backflip_direction; Direction peeking; bool swimming; + float speedlimit; public: Direction dir; @@ -119,10 +124,9 @@ public: Timer growing_timer; Timer idle_timer; Timer backflip_timer; - Physic physic; public: - Player(PlayerStatus* player_status, std::string name = ""); + Player(PlayerStatus* player_status, const std::string& name); virtual ~Player(); virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); @@ -160,6 +164,7 @@ public: virtual bool add_bonus(const std::string& bonus); virtual void add_coins(int count); + virtual int get_coins(); /** * picks up a bonus, taking care not to pick up lesser bonus items than we already have @@ -251,9 +256,25 @@ public: */ bool adjust_height(float new_height); + /** + * Orders the current GameSession to start a sequence + */ + void trigger_sequence(std::string sequence_name); + + /** + * Requests that the player start climbing the given Climbable + */ + void start_climbing(Climbable& climbable); + + /** + * Requests that the player stop climbing the given Climbable + */ + void stop_climbing(Climbable& climbable); + private: void handle_input(); void handle_input_ghost(); /**< input handling while in ghost mode */ + void handle_input_climbing(); /**< input handling while climbing */ bool deactivated; void init(); @@ -278,11 +299,16 @@ private: Sprite* smalltux_star; Sprite* bigtux_star; + std::auto_ptr airarrow; /**< arrow indicating Tux' position when he's above the camera */ + Vector floor_normal; + void try_grab(); bool ghost_mode; /**< indicates if Tux should float around and through solid objects */ Timer unduck_hurt_timer; /**< if Tux wants to stand up again after ducking and cannot, this timer is started */ + + Climbable* climbing; /**< Climbable object we are currently climbing, null if none */ }; #endif /*SUPERTUX_PLAYER_H*/