X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fplayer.cpp;h=d09b97fca1b99ceade0720b6ffb068a6f2117adb;hb=657fc40723665c04b3150946f5bd66b6b0af9230;hp=02cfc131cf2b3d72cc1005a6478208c3b4119227;hpb=8b651d9d18f93952a9f735d2eef74680dfb95de5;p=supertux.git diff --git a/src/object/player.cpp b/src/object/player.cpp index 02cfc131c..d09b97fca 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -18,39 +18,38 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include -#include -#include -#include +#include "player.hpp" -#include "gettext.hpp" -#include "sprite/sprite_manager.hpp" #include "audio/sound_manager.hpp" -#include "player.hpp" -#include "tile.hpp" -#include "sprite/sprite.hpp" -#include "sector.hpp" -#include "resources.hpp" -#include "statistics.hpp" +#include "badguy/badguy.hpp" +#include "control/codecontroller.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "display_effect.hpp" +#include "log.hpp" +#include "falling_coin.hpp" #include "game_session.hpp" -#include "object/tilemap.hpp" +#include "gettext.hpp" +#include "main.hpp" +#include "object/bullet.hpp" #include "object/camera.hpp" -#include "object/particles.hpp" #include "object/portable.hpp" -#include "object/bullet.hpp" -#include "trigger/trigger_base.hpp" -#include "control/joystickkeyboardcontroller.hpp" -#include "scripting/squirrel_util.hpp" -#include "main.hpp" -#include "platform.hpp" -#include "badguy/badguy.hpp" +#include "object/sprite_particle.hpp" +#include "object/tilemap.hpp" +#include "particles.hpp" #include "player_status.hpp" -#include "log.hpp" -#include "falling_coin.hpp" #include "random_generator.hpp" -#include "object/sprite_particle.hpp" +#include "sector.hpp" +#include "scripting/squirrel_util.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "tile.hpp" #include "trigger/climbable.hpp" +#include +#include +#include +#include + //#define SWIMMING namespace { @@ -373,17 +372,13 @@ Player::update(float elapsed_time) Vector ppos = Vector(px, py); Vector pspeed = Vector(0, 0); Vector paccel = Vector(0, 0); - // draw bright sparkle when there is lots of time left, dark sparkle when invincibility is about to end - if (invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING) { - // make every other a longer sparkle to make trail a bit fuzzy - if (size_t(game_time*20)%2) { - Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "small", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5)); - } else { - Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "medium", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5)); - } - } else { - Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "dark", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5)); - } + Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", + // draw bright sparkle when there is lots of time left, dark sparkle when invincibility is about to end + (invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING) ? + // make every other a longer sparkle to make trail a bit fuzzy + (size_t(game_time*20)%2) ? "small" : "medium" + : + "dark", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5)); } } @@ -418,9 +413,9 @@ Player::apply_friction() float friction = WALK_ACCELERATION_X * (on_ice ? ICE_FRICTION_MULTIPLIER : NORMAL_FRICTION_MULTIPLIER); if(physic.get_velocity_x() < 0) { physic.set_acceleration_x(friction); - } else /*if(physic.get_velocity_x() > 0)*/ { + } else if(physic.get_velocity_x() > 0) { physic.set_acceleration_x(-friction); - } + } // no friction for physic.get_velocity_x() == 0 } } @@ -689,16 +684,10 @@ Player::handle_input() } /* Peeking */ - if( controller->released( Controller::PEEK_LEFT ) ) { + if( controller->released( Controller::PEEK_LEFT ) || controller->released( Controller::PEEK_RIGHT ) ) { peekingX = AUTO; } - if( controller->released( Controller::PEEK_RIGHT ) ) { - peekingX = AUTO; - } - if( controller->released( Controller::PEEK_UP ) ) { - peekingY = AUTO; - } - if( controller->released( Controller::PEEK_DOWN ) ) { + if( controller->released( Controller::PEEK_UP ) || controller->released( Controller::PEEK_DOWN ) ) { peekingY = AUTO; } if( controller->pressed( Controller::PEEK_LEFT ) ) { @@ -1091,7 +1080,7 @@ Player::collision_tile(uint32_t tile_attributes) } #endif - if(tile_attributes & (Tile::ICE | Tile::SOLID)) { + if(tile_attributes & Tile::ICE) { ice_this_frame = true; on_ice = true; } @@ -1252,9 +1241,7 @@ Player::kill(bool completely) dying_timer.start(3.0); set_group(COLGROUP_DISABLED); - DisplayEffect* effect = new DisplayEffect(); - effect->fade_out(3.0); - Sector::current()->add_object(effect); + Sector::current()->effect->fade_out(3.0); sound_manager->stop_music(3.0); } } @@ -1279,13 +1266,19 @@ Player::move(const Vector& vector) void Player::check_bounds(Camera* camera) { - /* Keep tux in bounds: */ + /* Keep tux in sector bounds: */ if (get_pos().x < 0) { - // Lock Tux to the size of the level, so that he doesn't fall of - // on the left side + // Lock Tux to the size of the level, so that he doesn't fall off + // the left side set_pos(Vector(0, get_pos().y)); } + if (get_bbox().get_right() > Sector::current()->get_width()) { + // Lock Tux to the size of the level, so that he doesn't fall off + // the right side + set_pos(Vector(Sector::current()->get_width() - get_bbox().get_width(), get_pos().y)); + } + /* fallen out of the level? */ if ((get_pos().y > Sector::current()->get_height()) && (!ghost_mode)) { kill(true);