X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fplayer.cpp;h=46588010d58f7e8db8b2248116f2e5474e643fc5;hb=f2d345c3ccec7743e39df2f59e546ad415257b81;hp=ccecefb3070c437588603510d9d6cf4fb4c5cba3;hpb=1a0a47d8ce7ed7e1576449572efec8b3ea95e82d;p=supertux.git diff --git a/src/object/player.cpp b/src/object/player.cpp index ccecefb30..46588010d 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -116,6 +116,7 @@ Player::Player(PlayerStatus* _player_status, const std::string& name) smalltux_gameover = sprite_manager->create("images/creatures/tux_small/smalltux-gameover.sprite"); smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite"); bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite"); + airarrow.reset(new Surface("images/engine/hud/airarrow.png")); sound_manager->preload("sounds/bigjump.wav"); sound_manager->preload("sounds/jump.wav"); @@ -214,6 +215,12 @@ Player::adjust_height(float new_height) } void +Player::trigger_sequence(std::string sequence_name) +{ + GameSession::current()->start_sequence(sequence_name); +} + +void Player::update(float elapsed_time) { if( no_water ){ @@ -345,7 +352,7 @@ Player::apply_friction() physic.set_acceleration_x(0); } else if(physic.get_velocity_x() < 0) { physic.set_acceleration_x(WALK_ACCELERATION_X * 1.5); - } else { + } else if(physic.get_velocity_x() > 0) { physic.set_acceleration_x(WALK_ACCELERATION_X * -1.5); } } @@ -525,7 +532,7 @@ Player::handle_vertical_input() if(controller->pressed(Controller::JUMP) && (can_jump)) { if (duck) { // when running, only jump a little bit; else do a backflip - if (physic.get_velocity_x() != 0) do_jump(-300); else do_backflip(); + if ((physic.get_velocity_x() != 0) || (controller->hold(Controller::LEFT)) || (controller->hold(Controller::RIGHT))) do_jump(-300); else do_backflip(); } else { // jump a bit higher if we are running; else do a normal jump if (fabs(physic.get_velocity_x()) > MAX_WALK_XM) do_jump(-580); else do_jump(-520); @@ -615,7 +622,7 @@ Player::handle_input() Vector(dir == LEFT ? -bbox.get_width()-1 : bbox.get_width()+1, bbox.get_height()*0.66666 - 32); Rect dest(pos, pos + Vector(32, 32)); - if(Sector::current()->is_free_of_statics(dest)) { + if(Sector::current()->is_free_of_movingstatics(dest)) { MovingObject* moving_object = dynamic_cast (grabbed_object); if(moving_object) { moving_object->set_pos(pos); @@ -693,6 +700,12 @@ Player::add_coins(int count) player_status->add_coins(count); } +int +Player::get_coins() +{ + return player_status->coins; +} + bool Player::add_bonus(const std::string& bonustype) { @@ -803,6 +816,14 @@ Player::draw(DrawingContext& context) if(!visible) return; + // if Tux is above camera, draw little "air arrow" to show where he is x-wise + if (Sector::current() && Sector::current()->camera && (get_bbox().p2.y - 16 < Sector::current()->camera->get_translation().y)) { + float px = get_pos().x + (get_bbox().p2.x - get_bbox().p1.x - airarrow.get()->get_width()) / 2; + float py = Sector::current()->camera->get_translation().y; + py += std::min(((py - (get_bbox().p2.y + 16)) / 4), 16.0f); + context.draw_surface(airarrow.get(), Vector(px, py), LAYER_HUD - 1); + } + TuxBodyParts* tux_body; if (player_status->bonus == GROWUP_BONUS) @@ -1036,17 +1057,22 @@ Player::kill(bool completely) physic.set_velocity_x(0); - if(!completely && is_big()) { + if(!completely && (is_big() || growing_timer.started())) { if(player_status->bonus == FIRE_BONUS || player_status->bonus == ICE_BONUS) { safe_timer.start(TUX_SAFE_TIME); set_bonus(GROWUP_BONUS, true); - } else { + } else if(player_status->bonus == GROWUP_BONUS) { //growing_timer.start(GROWING_TIME); safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */); adjust_height(30.8); duck = false; set_bonus(NO_BONUS, true); + } else if(player_status->bonus == NO_BONUS) { + growing_timer.stop(); + safe_timer.start(TUX_SAFE_TIME); + adjust_height(30.8); + duck = false; } } else { for (int i = 0; (i < 5) && (i < player_status->coins); i++)