X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fplayer.cpp;h=46588010d58f7e8db8b2248116f2e5474e643fc5;hb=f2d345c3ccec7743e39df2f59e546ad415257b81;hp=004a838b25a1bee701b5328dfc17498504c0d53f;hpb=3655d32f63f75b2af054ec68d4176e55a561ba96;p=supertux.git diff --git a/src/object/player.cpp b/src/object/player.cpp index 004a838b2..46588010d 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -215,6 +215,12 @@ Player::adjust_height(float new_height) } void +Player::trigger_sequence(std::string sequence_name) +{ + GameSession::current()->start_sequence(sequence_name); +} + +void Player::update(float elapsed_time) { if( no_water ){ @@ -346,7 +352,7 @@ Player::apply_friction() physic.set_acceleration_x(0); } else if(physic.get_velocity_x() < 0) { physic.set_acceleration_x(WALK_ACCELERATION_X * 1.5); - } else { + } else if(physic.get_velocity_x() > 0) { physic.set_acceleration_x(WALK_ACCELERATION_X * -1.5); } } @@ -616,7 +622,7 @@ Player::handle_input() Vector(dir == LEFT ? -bbox.get_width()-1 : bbox.get_width()+1, bbox.get_height()*0.66666 - 32); Rect dest(pos, pos + Vector(32, 32)); - if(Sector::current()->is_free_of_statics(dest)) { + if(Sector::current()->is_free_of_movingstatics(dest)) { MovingObject* moving_object = dynamic_cast (grabbed_object); if(moving_object) { moving_object->set_pos(pos); @@ -1051,17 +1057,22 @@ Player::kill(bool completely) physic.set_velocity_x(0); - if(!completely && is_big()) { + if(!completely && (is_big() || growing_timer.started())) { if(player_status->bonus == FIRE_BONUS || player_status->bonus == ICE_BONUS) { safe_timer.start(TUX_SAFE_TIME); set_bonus(GROWUP_BONUS, true); - } else { + } else if(player_status->bonus == GROWUP_BONUS) { //growing_timer.start(GROWING_TIME); safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */); adjust_height(30.8); duck = false; set_bonus(NO_BONUS, true); + } else if(player_status->bonus == NO_BONUS) { + growing_timer.stop(); + safe_timer.start(TUX_SAFE_TIME); + adjust_height(30.8); + duck = false; } } else { for (int i = 0; (i < 5) && (i < player_status->coins); i++)