X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fplatform.cpp;h=258a5864e65529d9e3442b017845f0119f77ee4f;hb=HEAD;hp=69c6c0df2472dcd2947074bbd93544bff710ec4a;hpb=e3bb6e46812f108f093e9ad0751a945c34b18cd3;p=supertux.git diff --git a/src/object/platform.cpp b/src/object/platform.cpp index 69c6c0df2..258a5864e 100644 --- a/src/object/platform.cpp +++ b/src/object/platform.cpp @@ -1,79 +1,147 @@ -#include - -#include "platform.h" -#include "video/drawing_context.h" -#include "resources.h" -#include "player.h" -#include "special/sprite_manager.h" -#include "lisp/lisp.h" -#include "lisp/writer.h" -#include "object_factory.h" - -Platform::Platform(const lisp::Lisp& reader) -{ - sprite = sprite_manager->create("flying_platform"); - movement = Vector(0, 1); - reader.get("x", bbox.p1.x); - reader.get("y", bbox.p1.y); - bbox.set_size(sprite->get_width(), sprite->get_height()); +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . - flags |= FLAG_SOLID; +#include "object/platform.hpp" - state = 0; -} +#include "object/player.hpp" +#include "scripting/platform.hpp" +#include "scripting/squirrel_util.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" -Platform::~Platform() +Platform::Platform(const Reader& reader) : + MovingSprite(reader, Vector(0,0), LAYER_OBJECTS, COLGROUP_STATIC), + path(), + walker(), + speed(Vector(0,0)), + automatic(false), + player_contact(false), + last_player_contact(false) { - delete sprite; + bool running = true; + reader.get("name", name); + reader.get("running", running); + if ((name == "") && (!running)) automatic=true; + const lisp::Lisp* pathLisp = reader.get_lisp("path"); + if(pathLisp == NULL) + throw std::runtime_error("No path specified for platform"); + path.reset(new Path()); + path->read(*pathLisp); + walker.reset(new PathWalker(path.get(), running)); + bbox.set_pos(path->get_base()); } +/* + Platform::Platform(const Platform& other) : + MovingSprite(other), + ScriptInterface(other), + speed(other.speed), + automatic(other.automatic), + player_contact(false), + last_player_contact(false) + { + name = other.name; + path.reset(new Path(*other.path)); + walker.reset(new PathWalker(*other.walker)); + walker->path = &*path; + } +*/ + HitResponse -Platform::collision(GameObject& , const CollisionHit& ) +Platform::collision(GameObject& other, const CollisionHit& ) { -#if 0 - if(typeid(object) == typeid(Player)) { - Player* player = (Player*) &object; - //player->movement += movement; - } -#endif + if (dynamic_cast(&other)) player_contact = true; return FORCE_MOVE; } void -Platform::action(float ) +Platform::update(float elapsed_time) { - // just some test code... - if(state == 0) { - movement = Vector(0, 1); - if(bbox.p1.y > 250) - state = 1; - } - if(state == 1) { - movement = Vector(0, -1); - if(bbox.p1.y < 50) - state = 2; - } - if(state == 2) { - movement = Vector(1, 0); - if(bbox.p1.x > 800) - state = 3; - } - if(state == 3) { - movement = Vector(-1, 0); - if(bbox.p1.x < 400) - state = 4; - } - if(state == 4) { - movement = Vector(-1, 1); - if(bbox.p1.x < 0) - state = 0; + // check if Platform should automatically pick a destination + if (automatic) { + + if (!player_contact && !walker->is_moving()) { + // Player doesn't touch platform and Platform is not moving + + // Travel to node nearest to nearest player + // FIXME: does not really use nearest player + Player* player = 0; + std::vector players = Sector::current()->get_players(); + for (std::vector::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) { + player = *playerIter; + } + if (player) { + int nearest_node_id = path->get_nearest_node_no(player->get_bbox().p2); + if (nearest_node_id != -1) { + goto_node(nearest_node_id); + } + } + } + + if (player_contact && !last_player_contact && !walker->is_moving()) { + // Player touched platform, didn't touch last frame and Platform is not moving + + // Travel to node farthest from current position + int farthest_node_id = path->get_farthest_node_no(get_pos()); + if (farthest_node_id != -1) { + goto_node(farthest_node_id); + } + } + + // Clear player_contact flag set by collision() method + last_player_contact = player_contact; + player_contact = false; } + + movement = walker->advance(elapsed_time) - get_pos(); + speed = movement / elapsed_time; +} + +void +Platform::goto_node(int node_no) +{ + walker->goto_node(node_no); +} + +void +Platform::start_moving() +{ + walker->start_moving(); +} + +void +Platform::stop_moving() +{ + walker->stop_moving(); +} + +void +Platform::expose(HSQUIRRELVM vm, SQInteger table_idx) +{ + if (name.empty()) return; + scripting::Platform* _this = new scripting::Platform(this); + expose_object(vm, table_idx, _this, name, true); } void -Platform::draw(DrawingContext& context) +Platform::unexpose(HSQUIRRELVM vm, SQInteger table_idx) { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + if (name.empty()) return; + scripting::unexpose_object(vm, table_idx, name); } -IMPLEMENT_FACTORY(Platform, "flying_platform"); +/* EOF */