X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fpath.hpp;h=5ac0fe032b6fef8f23385eca83c4e908b9e131dc;hb=1c148c20eede15d02659203c417d01a9877103de;hp=97f21abe333274db412533c2f5215a47de2e769d;hpb=a15b670f9fb343da5a2398880cfacf2655aefdec;p=supertux.git diff --git a/src/object/path.hpp b/src/object/path.hpp index 97f21abe3..5ac0fe032 100644 --- a/src/object/path.hpp +++ b/src/object/path.hpp @@ -1,7 +1,9 @@ // $Id$ // -// SuperTux +// SuperTux Path // Copyright (C) 2005 Philipp +// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -20,54 +22,48 @@ #ifndef __PATH_HPP__ #define __PATH_HPP__ -#include -#include -#include - +#include #include "math/vector.hpp" -#include "game_object.hpp" #include "lisp/lisp.hpp" +#include "serializable.hpp" - -class Path; -typedef std::map PathRegistry; - - -typedef std::list PathPoints; -typedef std::list::const_iterator PathPointIter; - - -class Path : public GameObject +class Path : public Serializable { public: - Path(const lisp::Lisp& reader); + Path(); ~Path(); - virtual void update(float elapsed_time); - virtual void draw(DrawingContext& context); + void read(const lisp::Lisp& reader); + void write(lisp::Writer& writer); - const Vector& GetPosition(); - const Vector& GetStart(); - const Vector& GetLastMovement(); + Vector get_base() const; - // WARNING: returns NULL if not found ! - static Path* GetByName(const std::string& name); + /** + * Helper class that stores an individual node of a Path + */ + class Node + { + public: + Vector position; /**< the position of this node */ + float time; /**< time (in seconds) to get from this node to next node */ + }; -private: - std::string name; - float pixels_per_second; - PathPoints points; - PathPointIter next_target; - Vector pos; - Vector velocity; - Vector last_movement; - - bool circular; - bool forward; - - void calc_next_velocity(); + std::vector nodes; - static PathRegistry registry; +private: + friend class PathWalker; + + enum WalkMode { + // moves from first to last path node and stops + ONE_SHOT, + // moves from first to last node then in reverse order back to first + PING_PONG, + // moves from last node back to the first node + CIRCULAR + }; + + WalkMode mode; }; #endif +