X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem_interactive.cpp;h=0a9228abc4a078aca837ecaeb552c73de75dd18b;hb=5f1c84ed5ce0ab5450f92082a9aaaa9ca0effc39;hp=edb2cbc059fe330fb6d4ca2f2cf979bdf96b7b89;hpb=86181b0a14d89cf45daf97199c3556c4dd1ee7b7;p=supertux.git diff --git a/src/object/particlesystem_interactive.cpp b/src/object/particlesystem_interactive.cpp index edb2cbc05..0a9228abc 100644 --- a/src/object/particlesystem_interactive.cpp +++ b/src/object/particlesystem_interactive.cpp @@ -1,7 +1,7 @@ -// $Id: particlesystem.cpp 2470 2005-05-11 14:49:28Z wansti $ -// +// $Id$ +// // SuperTux -// Copyright (C) 2004 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,10 +12,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include @@ -37,6 +38,7 @@ #include "object/camera.hpp" #include "object/rainsplash.hpp" #include "badguy/bomb.hpp" +#include "random_generator.hpp" //TODO: Find a way to make rain collide with objects like bonus blocks // Add an option to set rain strength @@ -45,7 +47,7 @@ ParticleSystem_Interactive::ParticleSystem_Interactive() { virtual_width = SCREEN_WIDTH; virtual_height = SCREEN_HEIGHT; - layer = LAYER_TILES; + z_pos = 0; } ParticleSystem_Interactive::~ParticleSystem_Interactive() @@ -63,7 +65,7 @@ void ParticleSystem_Interactive::draw(DrawingContext& context) std::vector::iterator i; for(i = particles.begin(); i != particles.end(); ++i) { Particle* particle = *i; - context.draw_surface(particle->texture, particle->pos, layer); + context.draw_surface(particle->texture, particle->pos, z_pos); } context.pop_transform(); @@ -151,12 +153,12 @@ RainParticleSystem::RainParticleSystem() size_t raindropcount = size_t(virtual_width/6.0); for(size_t i=0; ipos.x = rand() % int(virtual_width); - particle->pos.y = rand() % int(virtual_height); - int rainsize = rand() % 2; + particle->pos.x = systemRandom.rand(int(virtual_width)); + particle->pos.y = systemRandom.rand(int(virtual_height)); + int rainsize = systemRandom.rand(2); particle->texture = rainimages[rainsize]; do { - particle->speed = (rainsize+1)*45 + (float(rand()%10)*.4); + particle->speed = (rainsize+1)*45 + systemRandom.randf(3.6); } while(particle->speed < 1); particle->speed *= 10; // gravity @@ -167,14 +169,14 @@ RainParticleSystem::RainParticleSystem() void RainParticleSystem::parse(const lisp::Lisp& reader) { - reader.get("layer", layer); + reader.get("z-pos", z_pos); } void RainParticleSystem::write(lisp::Writer& writer) { writer.start_list("particles-rain"); - writer.write_int("layer", layer); + writer.write_int("z-pos", z_pos); writer.end_list("particles-rain"); } @@ -213,7 +215,7 @@ void RainParticleSystem::update(float elapsed_time) Sector::current()->add_object(new RainSplash(Vector(splash_x, splash_y),vertical)); } */ } - int new_x = (rand() % int(virtual_width)) + int(abs_x); + int new_x = systemRandom.rand(int(virtual_width)) + int(abs_x); int new_y = 0; //FIXME: Don't move particles over solid tiles particle->pos.x = new_x; @@ -233,12 +235,12 @@ CometParticleSystem::CometParticleSystem() size_t cometcount = 2; for(size_t i=0; ipos.x = rand() % int(virtual_width); - particle->pos.y = rand() % int(virtual_height); - int cometsize = rand() % 2; + particle->pos.x = systemRandom.rand(int(virtual_width)); + particle->pos.y = systemRandom.rand(int(virtual_height)); + int cometsize = systemRandom.rand(2); particle->texture = cometimages[cometsize]; do { - particle->speed = (cometsize+1)*30 + (float(rand()%10)*.4); + particle->speed = (cometsize+1)*30 + systemRandom.randf(3.6); } while(particle->speed < 1); particle->speed *= 10; // gravity @@ -249,14 +251,14 @@ CometParticleSystem::CometParticleSystem() void CometParticleSystem::parse(const lisp::Lisp& reader) { - reader.get("layer", layer); + reader.get("z-pos", z_pos); } void CometParticleSystem::write(lisp::Writer& writer) { writer.start_list("particles-comets"); - writer.write_int("layer", layer); + writer.write_int("z-pos", z_pos); writer.end_list("particles-comets"); } @@ -282,7 +284,7 @@ void CometParticleSystem::update(float elapsed_time) if ((particle->pos.y <= SCREEN_HEIGHT + abs_y) && (col >= 1)) { Sector::current()->add_object(new Bomb(particle->pos, LEFT)); } - int new_x = (rand() % int(virtual_width)) + int(abs_x); + int new_x = systemRandom.rand(int(virtual_width)) + int(abs_x); int new_y = 0; //FIXME: Don't move particles over solid tiles particle->pos.x = new_x;