X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem.h;h=23d9e293c420daf064009062856638c4b87cbbc4;hb=eb7c6ccdd326f6bceb67cd5259015dd994b04928;hp=526fbdd553b0815dfbb2f2192c82aecfa6b1185c;hpb=60908c905544776c376421b8d3e12eeb936c068f;p=supertux.git diff --git a/src/object/particlesystem.h b/src/object/particlesystem.h index 526fbdd55..23d9e293c 100644 --- a/src/object/particlesystem.h +++ b/src/object/particlesystem.h @@ -37,7 +37,7 @@ class DisplayManager; * layer where it should be drawn and a texture. * The coordinate system used here is a virtual one. It would be a bad idea to * populate whole levels with particles. So we're using a virtual rectangle - * here that is tiled onto the level when drawing. This rectangle has the size + * here that is tiled onto the level when drawing. This rect.has the size * (virtual_width, virtual_height). We're using modulo on the particle * coordinates, so when a particle leaves left, it'll reenter at the right * side.