X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem.h;h=23d9e293c420daf064009062856638c4b87cbbc4;hb=eb7c6ccdd326f6bceb67cd5259015dd994b04928;hp=4d1f79965b9daafcb227e236fb36cc4f9d14ac63;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/object/particlesystem.h b/src/object/particlesystem.h index 4d1f79965..23d9e293c 100644 --- a/src/object/particlesystem.h +++ b/src/object/particlesystem.h @@ -16,7 +16,6 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #ifndef SUPERTUX_PARTICLESYSTEM_H #define SUPERTUX_PARTICLESYSTEM_H @@ -26,8 +25,6 @@ #include "game_object.h" #include "serializable.h" -using namespace SuperTux; - namespace lisp { class Lisp; } @@ -40,7 +37,7 @@ class DisplayManager; * layer where it should be drawn and a texture. * The coordinate system used here is a virtual one. It would be a bad idea to * populate whole levels with particles. So we're using a virtual rectangle - * here that is tiled onto the level when drawing. This rectangle has the size + * here that is tiled onto the level when drawing. This rect.has the size * (virtual_width, virtual_height). We're using modulo on the particle * coordinates, so when a particle leaves left, it'll reenter at the right * side.