X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem.cpp;h=fa435be83dba6f3068d0fd1a9ff0c3d4c29cbbc6;hb=555d1b7bebb45326d82d934e07463209837309b0;hp=200b4c229f95648ff3593b2560878d5af7020ab9;hpb=8ddf43c5ee8b42391925b7ebfed6c58612d4b73e;p=supertux.git diff --git a/src/object/particlesystem.cpp b/src/object/particlesystem.cpp index 200b4c229..fa435be83 100644 --- a/src/object/particlesystem.cpp +++ b/src/object/particlesystem.cpp @@ -32,10 +32,11 @@ #include "object/camera.hpp" #include "random_generator.hpp" -ParticleSystem::ParticleSystem() +ParticleSystem::ParticleSystem(float max_particle_size) + : max_particle_size(max_particle_size) { - virtual_width = SCREEN_WIDTH + MAX_PARTICLE_SIZE * 2; - virtual_height = SCREEN_HEIGHT + MAX_PARTICLE_SIZE *2; + virtual_width = SCREEN_WIDTH + max_particle_size * 2; + virtual_height = SCREEN_HEIGHT + max_particle_size *2; z_pos = LAYER_BACKGROUND1; } @@ -53,7 +54,7 @@ void ParticleSystem::draw(DrawingContext& context) float scrolly = context.get_translation().y; context.push_transform(); - context.set_translation(Vector(MAX_PARTICLE_SIZE,MAX_PARTICLE_SIZE)); + context.set_translation(Vector(max_particle_size,max_particle_size)); std::vector::iterator i; for(i = particles.begin(); i != particles.end(); ++i) { @@ -90,15 +91,17 @@ SnowParticleSystem::SnowParticleSystem() size_t snowflakecount = size_t(virtual_width/10.0); for(size_t i=0; ipos.x = systemRandom.randf(virtual_width); particle->pos.y = systemRandom.randf(SCREEN_HEIGHT); - particle->anchorx = particle->pos.x + ((systemRandom.randf(1.0) - 0.5) * 16); - particle->anchordrift = (systemRandom.randf(1.0) - 0.5) * 0.3; - int snowsize = systemRandom.rand(3); + particle->anchorx = particle->pos.x + (systemRandom.randf(-0.5, 0.5) * 16); + particle->drift_speed = systemRandom.randf(-0.5, 0.5) * 0.3; + particle->wobble = 0.0; + particle->texture = snowimages[snowsize]; - do { - particle->speed = snowsize + systemRandom.randf(1.8); - } while(particle->speed < 1); + + particle->speed = 1 + (2 - snowsize)/2 + systemRandom.randf(1.8); particle->speed *= 20; // gravity particles.push_back(particle); @@ -127,19 +130,19 @@ SnowParticleSystem::~SnowParticleSystem() void SnowParticleSystem::update(float elapsed_time) { - float anchor_delta; std::vector::iterator i; for(i = particles.begin(); i != particles.end(); ++i) { SnowParticle* particle = (SnowParticle*) *i; + float anchor_delta; + particle->pos.y += particle->speed * elapsed_time; - particle->pos.x += particle->wobble * elapsed_time * particle->speed * 0.125; - particle->pos.x = particle->anchorx; - anchor_delta = (particle->anchorx - particle->pos.x); - particle->wobble += (anchor_delta * 0.05) + (systemRandom.randf(1.0) - 0.5); - particle->wobble *= 0.99; - particle->anchorx += particle->anchordrift; + particle->pos.x += particle->wobble * elapsed_time /* * particle->speed * 0.125*/; + anchor_delta = (particle->anchorx - particle->pos.x); + particle->wobble += (4 * anchor_delta * 0.05) + systemRandom.randf(-0.5, 0.5); + particle->wobble *= 0.99f; + particle->anchorx += particle->drift_speed * elapsed_time; } } @@ -160,10 +163,7 @@ GhostParticleSystem::GhostParticleSystem() particle->pos.y = systemRandom.randf(SCREEN_HEIGHT); int size = systemRandom.rand(2); particle->texture = ghosts[size]; - do { - particle->speed = size*.2 + systemRandom.randf(3.6); - } while(particle->speed < 1); - particle->speed *= 50; + particle->speed = systemRandom.randf(std::max(50, (size * 10)), 180 + (size * 10)); particles.push_back(particle); } } @@ -197,12 +197,13 @@ void GhostParticleSystem::update(float elapsed_time) particle->pos.x -= particle->speed * elapsed_time; if(particle->pos.y > SCREEN_HEIGHT) { particle->pos.y = fmodf(particle->pos.y , virtual_height); - particle->pos.x = systemRandom.rand((int)virtual_width); + particle->pos.x = systemRandom.rand(static_cast(virtual_width)); } } } CloudParticleSystem::CloudParticleSystem() + : ParticleSystem(128) { cloudimage = new Surface("images/objects/particles/cloud.png"); @@ -211,10 +212,10 @@ CloudParticleSystem::CloudParticleSystem() // create some random clouds for(size_t i=0; i<15; ++i) { CloudParticle* particle = new CloudParticle; - particle->pos.x = systemRandom.rand((int)virtual_width); - particle->pos.y = systemRandom.rand((int)virtual_height); + particle->pos.x = systemRandom.rand(static_cast(virtual_width)); + particle->pos.y = systemRandom.rand(static_cast(virtual_height)); particle->texture = cloudimage; - particle->speed = -systemRandom.randf(25, 54); + particle->speed = -systemRandom.randf(25.0, 54.0); particles.push_back(particle); }