X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem.cpp;h=fa435be83dba6f3068d0fd1a9ff0c3d4c29cbbc6;hb=555d1b7bebb45326d82d934e07463209837309b0;hp=1b7ac8bd2a9d297c8be7f111677404de5568f8b7;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/particlesystem.cpp b/src/object/particlesystem.cpp index 1b7ac8bd2..fa435be83 100644 --- a/src/object/particlesystem.cpp +++ b/src/object/particlesystem.cpp @@ -30,20 +30,22 @@ #include "resources.hpp" #include "main.hpp" #include "object/camera.hpp" +#include "random_generator.hpp" -ParticleSystem::ParticleSystem() +ParticleSystem::ParticleSystem(float max_particle_size) + : max_particle_size(max_particle_size) { - virtual_width = SCREEN_WIDTH; - virtual_height = SCREEN_HEIGHT; - layer = LAYER_BACKGROUND1; + virtual_width = SCREEN_WIDTH + max_particle_size * 2; + virtual_height = SCREEN_HEIGHT + max_particle_size *2; + z_pos = LAYER_BACKGROUND1; } ParticleSystem::~ParticleSystem() { - std::vector::iterator i; - for(i = particles.begin(); i != particles.end(); ++i) { - delete *i; - } + std::vector::iterator i; + for(i = particles.begin(); i != particles.end(); ++i) { + delete *i; + } } void ParticleSystem::draw(DrawingContext& context) @@ -52,63 +54,71 @@ void ParticleSystem::draw(DrawingContext& context) float scrolly = context.get_translation().y; context.push_transform(); - context.set_translation(Vector(0,0)); - - std::vector::iterator i; - for(i = particles.begin(); i != particles.end(); ++i) { - Particle* particle = *i; - - // remap x,y coordinates onto screencoordinates - Vector pos; - pos.x = fmodf(particle->pos.x - scrollx, virtual_width); - if(pos.x < 0) pos.x += virtual_width; - pos.y = fmodf(particle->pos.y - scrolly, virtual_height); - if(pos.y < 0) pos.y += virtual_height; - - if(pos.x > SCREEN_WIDTH) pos.x -= virtual_width; - if(pos.y > SCREEN_HEIGHT) pos.y -= virtual_height; - context.draw_surface(particle->texture, pos, layer); - } + context.set_translation(Vector(max_particle_size,max_particle_size)); + + std::vector::iterator i; + for(i = particles.begin(); i != particles.end(); ++i) { + Particle* particle = *i; + + // remap x,y coordinates onto screencoordinates + Vector pos; + + pos.x = fmodf(particle->pos.x - scrollx, virtual_width); + if(pos.x < 0) pos.x += virtual_width; + + pos.y = fmodf(particle->pos.y - scrolly, virtual_height); + if(pos.y < 0) pos.y += virtual_height; + - context.pop_transform(); + //if(pos.x > virtual_width) pos.x -= virtual_width; + //if(pos.y > virtual_height) pos.y -= virtual_height; + + context.draw_surface(particle->texture, pos, z_pos); + } + + context.pop_transform(); } SnowParticleSystem::SnowParticleSystem() { - snowimages[0] = new Surface("images/objects/particles/snow0.png"); - snowimages[1] = new Surface("images/objects/particles/snow1.png"); - snowimages[2] = new Surface("images/objects/particles/snow2.png"); - - virtual_width = SCREEN_WIDTH * 2; - - // create some random snowflakes - size_t snowflakecount = size_t(virtual_width/10.0); - for(size_t i=0; ipos.x = fmodf(rand(), virtual_width); - particle->pos.y = fmodf(rand(), SCREEN_HEIGHT); - int snowsize = rand() % 3; - particle->texture = snowimages[snowsize]; - do { - particle->speed = snowsize*.2 + (float(rand()%10)*.4); - } while(particle->speed < 1); - particle->speed *= 10; // gravity - - particles.push_back(particle); - } + snowimages[0] = new Surface("images/objects/particles/snow2.png"); + snowimages[1] = new Surface("images/objects/particles/snow1.png"); + snowimages[2] = new Surface("images/objects/particles/snow0.png"); + + virtual_width = SCREEN_WIDTH * 2; + + // create some random snowflakes + size_t snowflakecount = size_t(virtual_width/10.0); + for(size_t i=0; ipos.x = systemRandom.randf(virtual_width); + particle->pos.y = systemRandom.randf(SCREEN_HEIGHT); + particle->anchorx = particle->pos.x + (systemRandom.randf(-0.5, 0.5) * 16); + particle->drift_speed = systemRandom.randf(-0.5, 0.5) * 0.3; + particle->wobble = 0.0; + + particle->texture = snowimages[snowsize]; + + particle->speed = 1 + (2 - snowsize)/2 + systemRandom.randf(1.8); + particle->speed *= 20; // gravity + + particles.push_back(particle); + } } void SnowParticleSystem::parse(const lisp::Lisp& reader) { - reader.get("layer", layer); + reader.get("z-pos", z_pos); } void SnowParticleSystem::write(lisp::Writer& writer) { writer.start_list("particles-snow"); - writer.write_int("layer", layer); + writer.write_int("z-pos", z_pos); writer.end_list("particles-snow"); } @@ -120,53 +130,55 @@ SnowParticleSystem::~SnowParticleSystem() void SnowParticleSystem::update(float elapsed_time) { - std::vector::iterator i; - for(i = particles.begin(); i != particles.end(); ++i) { - SnowParticle* particle = (SnowParticle*) *i; - particle->pos.y += particle->speed * elapsed_time; - if(particle->pos.y > SCREEN_HEIGHT + Sector::current()->camera->get_translation().y) { - particle->pos.y = fmodf(particle->pos.y , virtual_height); - particle->pos.x = rand() % int(virtual_width); - } - } + std::vector::iterator i; + + for(i = particles.begin(); i != particles.end(); ++i) { + SnowParticle* particle = (SnowParticle*) *i; + float anchor_delta; + + particle->pos.y += particle->speed * elapsed_time; + particle->pos.x += particle->wobble * elapsed_time /* * particle->speed * 0.125*/; + + anchor_delta = (particle->anchorx - particle->pos.x); + particle->wobble += (4 * anchor_delta * 0.05) + systemRandom.randf(-0.5, 0.5); + particle->wobble *= 0.99f; + particle->anchorx += particle->drift_speed * elapsed_time; + } } //FIXME: Sometimes both ghosts have the same image // Ghosts don't change their movement pattern - not random GhostParticleSystem::GhostParticleSystem() { - ghosts[0] = new Surface("images/objects/particles/ghost0.png"); - ghosts[1] = new Surface("images/objects/particles/ghost1.png"); - - virtual_width = SCREEN_WIDTH * 2; - - // create two ghosts - size_t ghostcount = 2; - for(size_t i=0; ipos.x = fmodf(rand(), virtual_width); - particle->pos.y = fmodf(rand(), SCREEN_HEIGHT); - int size = rand() % 2; - particle->texture = ghosts[size]; - do { - particle->speed = size*.2 + (float(rand()%10)*.4); - } while(particle->speed < 1); - particle->speed *= 50; - particles.push_back(particle); - } + ghosts[0] = new Surface("images/objects/particles/ghost0.png"); + ghosts[1] = new Surface("images/objects/particles/ghost1.png"); + + virtual_width = SCREEN_WIDTH * 2; + + // create two ghosts + size_t ghostcount = 2; + for(size_t i=0; ipos.x = systemRandom.randf(virtual_width); + particle->pos.y = systemRandom.randf(SCREEN_HEIGHT); + int size = systemRandom.rand(2); + particle->texture = ghosts[size]; + particle->speed = systemRandom.randf(std::max(50, (size * 10)), 180 + (size * 10)); + particles.push_back(particle); + } } void GhostParticleSystem::parse(const lisp::Lisp& reader) { - reader.get("layer", layer); + reader.get("z-pos", z_pos); } void GhostParticleSystem::write(lisp::Writer& writer) { writer.start_list("particles-ghosts"); - writer.write_int("layer", layer); + writer.write_int("z-pos", z_pos); writer.end_list("particles-ghosts"); } @@ -178,47 +190,48 @@ GhostParticleSystem::~GhostParticleSystem() void GhostParticleSystem::update(float elapsed_time) { - std::vector::iterator i; - for(i = particles.begin(); i != particles.end(); ++i) { - GhostParticle* particle = (GhostParticle*) *i; - particle->pos.y -= particle->speed * elapsed_time; - particle->pos.x -= particle->speed * elapsed_time; - if(particle->pos.y > SCREEN_HEIGHT) { - particle->pos.y = fmodf(particle->pos.y , virtual_height); - particle->pos.x = rand() % int(virtual_width); - } + std::vector::iterator i; + for(i = particles.begin(); i != particles.end(); ++i) { + GhostParticle* particle = (GhostParticle*) *i; + particle->pos.y -= particle->speed * elapsed_time; + particle->pos.x -= particle->speed * elapsed_time; + if(particle->pos.y > SCREEN_HEIGHT) { + particle->pos.y = fmodf(particle->pos.y , virtual_height); + particle->pos.x = systemRandom.rand(static_cast(virtual_width)); } + } } CloudParticleSystem::CloudParticleSystem() + : ParticleSystem(128) { - cloudimage = new Surface("images/objects/particles/cloud.png"); + cloudimage = new Surface("images/objects/particles/cloud.png"); - virtual_width = 2000.0; + virtual_width = 2000.0; - // create some random clouds - for(size_t i=0; i<15; ++i) { - CloudParticle* particle = new CloudParticle; - particle->pos.x = rand() % int(virtual_width); - particle->pos.y = rand() % int(virtual_height); - particle->texture = cloudimage; - particle->speed = -float(25 + rand() % 30); + // create some random clouds + for(size_t i=0; i<15; ++i) { + CloudParticle* particle = new CloudParticle; + particle->pos.x = systemRandom.rand(static_cast(virtual_width)); + particle->pos.y = systemRandom.rand(static_cast(virtual_height)); + particle->texture = cloudimage; + particle->speed = -systemRandom.randf(25.0, 54.0); - particles.push_back(particle); - } + particles.push_back(particle); + } } void CloudParticleSystem::parse(const lisp::Lisp& reader) { - reader.get("layer", layer); + reader.get("z-pos", z_pos); } void CloudParticleSystem::write(lisp::Writer& writer) { writer.start_list("particles-clouds"); - writer.write_int("layer", layer); + writer.write_int("z-pos", z_pos); writer.end_list("particles-clouds"); } @@ -229,9 +242,9 @@ CloudParticleSystem::~CloudParticleSystem() void CloudParticleSystem::update(float elapsed_time) { - std::vector::iterator i; - for(i = particles.begin(); i != particles.end(); ++i) { - CloudParticle* particle = (CloudParticle*) *i; - particle->pos.x += particle->speed * elapsed_time; - } + std::vector::iterator i; + for(i = particles.begin(); i != particles.end(); ++i) { + CloudParticle* particle = (CloudParticle*) *i; + particle->pos.x += particle->speed * elapsed_time; + } }