X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem.cpp;h=76846966aac6727fa4f6224fb9d0f0eb1592646f;hb=78ac7aef674f518549f96160c6354b589553f952;hp=dcbd90fc26604e49d4647ada38ec342b9bf8164f;hpb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;p=supertux.git diff --git a/src/object/particlesystem.cpp b/src/object/particlesystem.cpp index dcbd90fc2..76846966a 100644 --- a/src/object/particlesystem.cpp +++ b/src/object/particlesystem.cpp @@ -16,14 +16,18 @@ #include "object/particlesystem.hpp" -#include +#include #include "math/random_generator.hpp" -#include "supertux/main.hpp" +#include "supertux/globals.hpp" #include "video/drawing_context.hpp" ParticleSystem::ParticleSystem(float max_particle_size) : - max_particle_size(max_particle_size) + max_particle_size(max_particle_size), + z_pos(), + particles(), + virtual_width(), + virtual_height() { virtual_width = SCREEN_WIDTH + max_particle_size * 2; virtual_height = SCREEN_HEIGHT + max_particle_size *2; @@ -68,150 +72,4 @@ void ParticleSystem::draw(DrawingContext& context) context.pop_transform(); } -SnowParticleSystem::SnowParticleSystem() -{ - snowimages[0] = new Surface("images/objects/particles/snow2.png"); - snowimages[1] = new Surface("images/objects/particles/snow1.png"); - snowimages[2] = new Surface("images/objects/particles/snow0.png"); - - virtual_width = SCREEN_WIDTH * 2; - - // create some random snowflakes - size_t snowflakecount = size_t(virtual_width/10.0); - for(size_t i=0; ipos.x = systemRandom.randf(virtual_width); - particle->pos.y = systemRandom.randf(SCREEN_HEIGHT); - particle->anchorx = particle->pos.x + (systemRandom.randf(-0.5, 0.5) * 16); - particle->drift_speed = systemRandom.randf(-0.5, 0.5) * 0.3; - particle->wobble = 0.0; - - particle->texture = snowimages[snowsize]; - - particle->speed = 1 + (2 - snowsize)/2 + systemRandom.randf(1.8); - particle->speed *= 20; // gravity - - particles.push_back(particle); - } -} - -void -SnowParticleSystem::parse(const Reader& reader) -{ - reader.get("z-pos", z_pos); -} - -SnowParticleSystem::~SnowParticleSystem() -{ - for(int i=0;i<3;++i) - delete snowimages[i]; -} - -void SnowParticleSystem::update(float elapsed_time) -{ - std::vector::iterator i; - - for(i = particles.begin(); i != particles.end(); ++i) { - SnowParticle* particle = (SnowParticle*) *i; - float anchor_delta; - - particle->pos.y += particle->speed * elapsed_time; - particle->pos.x += particle->wobble * elapsed_time /* * particle->speed * 0.125*/; - - anchor_delta = (particle->anchorx - particle->pos.x); - particle->wobble += (4 * anchor_delta * 0.05) + systemRandom.randf(-0.5, 0.5); - particle->wobble *= 0.99f; - particle->anchorx += particle->drift_speed * elapsed_time; - } -} - -//FIXME: Sometimes both ghosts have the same image -// Ghosts don't change their movement pattern - not random -GhostParticleSystem::GhostParticleSystem() -{ - ghosts[0] = new Surface("images/objects/particles/ghost0.png"); - ghosts[1] = new Surface("images/objects/particles/ghost1.png"); - - virtual_width = SCREEN_WIDTH * 2; - - // create two ghosts - size_t ghostcount = 2; - for(size_t i=0; ipos.x = systemRandom.randf(virtual_width); - particle->pos.y = systemRandom.randf(SCREEN_HEIGHT); - int size = systemRandom.rand(2); - particle->texture = ghosts[size]; - particle->speed = systemRandom.randf(std::max(50, (size * 10)), 180 + (size * 10)); - particles.push_back(particle); - } -} - -void -GhostParticleSystem::parse(const Reader& reader) -{ - reader.get("z-pos", z_pos); -} - -GhostParticleSystem::~GhostParticleSystem() -{ - for(int i=0;i<2;++i) - delete ghosts[i]; -} - -void GhostParticleSystem::update(float elapsed_time) -{ - std::vector::iterator i; - for(i = particles.begin(); i != particles.end(); ++i) { - GhostParticle* particle = (GhostParticle*) *i; - particle->pos.y -= particle->speed * elapsed_time; - particle->pos.x -= particle->speed * elapsed_time; - if(particle->pos.y > SCREEN_HEIGHT) { - particle->pos.y = fmodf(particle->pos.y , virtual_height); - particle->pos.x = systemRandom.rand(static_cast(virtual_width)); - } - } -} - -CloudParticleSystem::CloudParticleSystem() - : ParticleSystem(128) -{ - cloudimage = new Surface("images/objects/particles/cloud.png"); - - virtual_width = 2000.0; - - // create some random clouds - for(size_t i=0; i<15; ++i) { - CloudParticle* particle = new CloudParticle; - particle->pos.x = systemRandom.rand(static_cast(virtual_width)); - particle->pos.y = systemRandom.rand(static_cast(virtual_height)); - particle->texture = cloudimage; - particle->speed = -systemRandom.randf(25.0, 54.0); - - particles.push_back(particle); - } -} - -void -CloudParticleSystem::parse(const Reader& reader) -{ - reader.get("z-pos", z_pos); -} - -CloudParticleSystem::~CloudParticleSystem() -{ - delete cloudimage; -} - -void CloudParticleSystem::update(float elapsed_time) -{ - std::vector::iterator i; - for(i = particles.begin(); i != particles.end(); ++i) { - CloudParticle* particle = (CloudParticle*) *i; - particle->pos.x += particle->speed * elapsed_time; - } -} - /* EOF */