X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem.cpp;h=2642f716297dacb4087b6c8dcccc1a214eade817;hb=ddc3b7ef2077567d368e244a292b41187311e8e3;hp=4c24b1fc674662e781a0c89c9cff0421d4f81b85;hpb=ef57479f613b900b73eba8e8f4d026aae0de25cc;p=supertux.git diff --git a/src/object/particlesystem.cpp b/src/object/particlesystem.cpp index 4c24b1fc6..2642f7162 100644 --- a/src/object/particlesystem.cpp +++ b/src/object/particlesystem.cpp @@ -16,24 +16,23 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - - #include #include #include #include "particlesystem.h" -#include "app/globals.h" #include "video/drawing_context.h" #include "lisp/parser.h" #include "lisp/lisp.h" #include "lisp/writer.h" +#include "resources.h" +#include "main.h" ParticleSystem::ParticleSystem() { - virtual_width = screen->w; - virtual_height = screen->h; + virtual_width = SCREEN_WIDTH; + virtual_height = SCREEN_HEIGHT; layer = LAYER_BACKGROUND1; } @@ -64,8 +63,8 @@ void ParticleSystem::draw(DrawingContext& context) pos.y = fmodf(particle->pos.y - scrolly, virtual_height); if(pos.y < 0) pos.y += virtual_height; - if(pos.x > screen->w) pos.x -= virtual_width; - if(pos.y > screen->h) pos.y -= virtual_height; + if(pos.x > SCREEN_WIDTH) pos.x -= virtual_width; + if(pos.y > SCREEN_HEIGHT) pos.y -= virtual_height; context.draw_surface(particle->texture, pos, layer); } @@ -78,14 +77,14 @@ SnowParticleSystem::SnowParticleSystem() snowimages[1] = new Surface(datadir+"/images/shared/snow1.png", true); snowimages[2] = new Surface(datadir+"/images/shared/snow2.png", true); - virtual_width = screen->w * 2; + virtual_width = SCREEN_WIDTH * 2; // create some random snowflakes size_t snowflakecount = size_t(virtual_width/10.0); for(size_t i=0; ipos.x = rand() % int(virtual_width); - particle->pos.y = rand() % screen->h; + particle->pos.y = rand() % SCREEN_HEIGHT; int snowsize = rand() % 3; particle->texture = snowimages[snowsize]; do { @@ -123,7 +122,65 @@ void SnowParticleSystem::action(float elapsed_time) for(i = particles.begin(); i != particles.end(); ++i) { SnowParticle* particle = (SnowParticle*) *i; particle->pos.y += particle->speed * elapsed_time; - if(particle->pos.y > screen->h) { + if(particle->pos.y > SCREEN_HEIGHT) { + particle->pos.y = fmodf(particle->pos.y , virtual_height); + particle->pos.x = rand() % int(virtual_width); + } + } +} + +RainParticleSystem::RainParticleSystem() +{ + rainimages[0] = new Surface(datadir+"/images/shared/rain0.png", true); + rainimages[1] = new Surface(datadir+"/images/shared/rain1.png", true); + + virtual_width = SCREEN_WIDTH * 2; + + // create some random raindrops + size_t raindropcount = size_t(virtual_width/8.0); + for(size_t i=0; ipos.x = rand() % int(virtual_width); + particle->pos.y = rand() % SCREEN_HEIGHT; + int rainsize = rand() % 2; + particle->texture = rainimages[rainsize]; + do { + particle->speed = (rainsize+1)*45 + (float(rand()%10)*.4); + } while(particle->speed < 1); + particle->speed *= 10; // gravity + + particles.push_back(particle); + } +} + +void +RainParticleSystem::parse(const lisp::Lisp& reader) +{ + reader.get("layer", layer); +} + +void +RainParticleSystem::write(lisp::Writer& writer) +{ + writer.start_list("particles-rain"); + writer.write_int("layer", layer); + writer.end_list("particles-rain"); +} + +RainParticleSystem::~RainParticleSystem() +{ + for(int i=0;i<2;++i) + delete rainimages[i]; +} + +void RainParticleSystem::action(float elapsed_time) +{ + std::vector::iterator i; + for(i = particles.begin(); i != particles.end(); ++i) { + RainParticle* particle = (RainParticle*) *i; + particle->pos.y += particle->speed * elapsed_time; + particle->pos.x -= particle->speed * elapsed_time; + if(particle->pos.y > SCREEN_HEIGHT) { particle->pos.y = fmodf(particle->pos.y , virtual_height); particle->pos.x = rand() % int(virtual_width); }