X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=d449daf76bd4e75e029e2629f70cd2d13a02a481;hb=113cdbf07f441329690714a53a436503ab1d4b35;hp=25d6b5e25adf3b68e06b980738d9663985280f7f;hpb=b158cdbc7139bcc35fd4c37a5cf640bf9f744998;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index 25d6b5e25..d449daf76 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,11 +12,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include "oneup.hpp" @@ -24,21 +24,12 @@ #include "player.hpp" #include "player_status.hpp" #include "sector.hpp" -#include "sprite/sprite_manager.hpp" #include "video/drawing_context.hpp" OneUp::OneUp(const Vector& pos) + : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE) { - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("images/powerups/1up/1up.sprite"); physic.set_velocity(100, 400); - set_group(COLGROUP_TOUCHABLE); -} - -OneUp::~OneUp() -{ - delete sprite; } void @@ -50,18 +41,12 @@ OneUp::update(float elapsed_time) movement = physic.get_movement(elapsed_time); } -void -OneUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); -} - HitResponse OneUp::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast (&other); if(player) { - player->get_status()->incLives(); + player->get_status()->add_coins(100); remove_me(); return ABORT_MOVE; }