X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=d449daf76bd4e75e029e2629f70cd2d13a02a481;hb=113cdbf07f441329690714a53a436503ab1d4b35;hp=0f2a410181bba11da1d7181f2e053c7562af3335;hpb=6fe1f3519eecbbb75eca97c45a6697eee36b2442;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index 0f2a41018..d449daf76 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,35 +1,44 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "oneup.h" -#include "resources.h" -#include "player.h" -#include "scene.h" -#include "special/sprite_manager.h" -#include "video/drawing_context.h" +#include "oneup.hpp" +#include "resources.hpp" +#include "player.hpp" +#include "player_status.hpp" +#include "sector.hpp" +#include "video/drawing_context.hpp" OneUp::OneUp(const Vector& pos) + : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE) { - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("1up"); physic.set_velocity(100, 400); } -OneUp::~OneUp() -{ - delete sprite; -} - void -OneUp::action(float elapsed_time) +OneUp::update(float elapsed_time) { - movement = physic.get_movement(elapsed_time); -} + if(!Sector::current()->inside(bbox)) + remove_me(); -void -OneUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); + movement = physic.get_movement(elapsed_time); } HitResponse @@ -37,7 +46,7 @@ OneUp::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast (&other); if(player) { - player->get_status().incLives(); + player->get_status()->add_coins(100); remove_me(); return ABORT_MOVE; }