X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=d1296535607517397d13f02dc552bb69b731ccce;hb=2bfc38ef3208dee885452cfa59a7c7df671eb24d;hp=5a027a0f28eb03c2dcdc7c7a220221ecc7c3cd40;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index 5a027a0f2..d12965356 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,18 +1,39 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "oneup.h" -#include "resources.h" -#include "player.h" -#include "scene.h" -#include "special/sprite_manager.h" -#include "video/drawing_context.h" +#include "oneup.hpp" +#include "resources.hpp" +#include "player.hpp" +#include "player_status.hpp" +#include "sector.hpp" +#include "sprite/sprite_manager.hpp" +#include "video/drawing_context.hpp" OneUp::OneUp(const Vector& pos) { bbox.set_pos(pos); bbox.set_size(32, 32); - sprite = sprite_manager->create("1up"); + sprite = sprite_manager->create("images/powerups/1up/1up.sprite"); physic.set_velocity(100, 400); + set_group(COLGROUP_TOUCHABLE); } OneUp::~OneUp() @@ -21,8 +42,11 @@ OneUp::~OneUp() } void -OneUp::action(float elapsed_time) +OneUp::update(float elapsed_time) { + if(!Sector::current()->inside(bbox)) + remove_me(); + movement = physic.get_movement(elapsed_time); } @@ -33,11 +57,11 @@ OneUp::draw(DrawingContext& context) } HitResponse -OneUp::collision(GameObject& other, const CollisionHit& hit) +OneUp::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast (&other); if(player) { - player->get_status().incLives(); + player->get_status()->add_coins(100); remove_me(); return ABORT_MOVE; }