X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=cea25b0ea9eb302a9e76e660419bbb2e0182e92a;hb=78ac7aef674f518549f96160c6354b589553f952;hp=bafe8bda2eafd9a95306bd7c8be96ba33e87c36a;hpb=714a30abd887def6331a193216387e66cbfbd1bb;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index bafe8bda2..cea25b0ea 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,23 +12,17 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include "oneup.hpp" -#include "resources.hpp" -#include "player.hpp" -#include "player_status.hpp" -#include "sector.hpp" -#include "video/drawing_context.hpp" +#include "object/oneup.hpp" +#include "object/player.hpp" +#include "supertux/sector.hpp" -OneUp::OneUp(const Vector& pos, Direction direction) - : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE) +OneUp::OneUp(const Vector& pos, Direction direction) : + MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE), + physic() { - physic.vx = ((direction == LEFT)?-100:100); - physic.vy = -400; + physic.set_velocity((direction == LEFT)?-100:100, -400); } void @@ -48,8 +40,14 @@ OneUp::collision(GameObject& other, const CollisionHit& ) Player* player = dynamic_cast (&other); if(player) { player->get_status()->add_coins(100); +#if 0 + // FIXME: do we want this? q.v. src/level.cpp + Sector::current()->get_level()->stats.coins += 100; +#endif remove_me(); return ABORT_MOVE; } return FORCE_MOVE; } + +/* EOF */