X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=cea25b0ea9eb302a9e76e660419bbb2e0182e92a;hb=78ac7aef674f518549f96160c6354b589553f952;hp=a0dc071043fee2cd14b1ed530466140b07035a16;hpb=38105c22495d9439b30221732dd5d7b89f328a0c;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index a0dc07104..cea25b0ea 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,22 +12,15 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include "oneup.hpp" -#include "resources.hpp" -#include "player.hpp" -#include "player_status.hpp" -#include "sector.hpp" -#include "level.hpp" -#include "statistics.hpp" -#include "video/drawing_context.hpp" +#include "object/oneup.hpp" +#include "object/player.hpp" +#include "supertux/sector.hpp" -OneUp::OneUp(const Vector& pos, Direction direction) - : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE) +OneUp::OneUp(const Vector& pos, Direction direction) : + MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE), + physic() { physic.set_velocity((direction == LEFT)?-100:100, -400); } @@ -58,3 +49,5 @@ OneUp::collision(GameObject& other, const CollisionHit& ) } return FORCE_MOVE; } + +/* EOF */