X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=cea25b0ea9eb302a9e76e660419bbb2e0182e92a;hb=78ac7aef674f518549f96160c6354b589553f952;hp=0f2a410181bba11da1d7181f2e053c7562af3335;hpb=6fe1f3519eecbbb75eca97c45a6697eee36b2442;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index 0f2a41018..cea25b0ea 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,35 +1,37 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "oneup.h" -#include "resources.h" -#include "player.h" -#include "scene.h" -#include "special/sprite_manager.h" -#include "video/drawing_context.h" +#include "object/oneup.hpp" +#include "object/player.hpp" +#include "supertux/sector.hpp" -OneUp::OneUp(const Vector& pos) +OneUp::OneUp(const Vector& pos, Direction direction) : + MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE), + physic() { - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("1up"); - physic.set_velocity(100, 400); -} - -OneUp::~OneUp() -{ - delete sprite; + physic.set_velocity((direction == LEFT)?-100:100, -400); } void -OneUp::action(float elapsed_time) +OneUp::update(float elapsed_time) { - movement = physic.get_movement(elapsed_time); -} + if(!Sector::current()->inside(bbox)) + remove_me(); -void -OneUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); + movement = physic.get_movement(elapsed_time); } HitResponse @@ -37,10 +39,15 @@ OneUp::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast (&other); if(player) { - player->get_status().incLives(); + player->get_status()->add_coins(100); +#if 0 + // FIXME: do we want this? q.v. src/level.cpp + Sector::current()->get_level()->stats.coins += 100; +#endif remove_me(); return ABORT_MOVE; } return FORCE_MOVE; } +/* EOF */