X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=bdbaa5e9a79f2dd47b759e97893de6ac89c9fb16;hb=ab9eab4c870195c2b60ce76b77044c35b31e8806;hp=5a027a0f28eb03c2dcdc7c7a220221ecc7c3cd40;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index 5a027a0f2..bdbaa5e9a 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,46 +1,54 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "oneup.h" -#include "resources.h" -#include "player.h" -#include "scene.h" -#include "special/sprite_manager.h" -#include "video/drawing_context.h" +#include "oneup.hpp" +#include "resources.hpp" +#include "player.hpp" +#include "player_status.hpp" +#include "sector.hpp" +#include "video/drawing_context.hpp" -OneUp::OneUp(const Vector& pos) +OneUp::OneUp(const Vector& pos, Direction direction) + : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE) { - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("1up"); - physic.set_velocity(100, 400); -} - -OneUp::~OneUp() -{ - delete sprite; + physic.set_velocity((direction == LEFT)?-100:100, -400); } void -OneUp::action(float elapsed_time) +OneUp::update(float elapsed_time) { - movement = physic.get_movement(elapsed_time); -} + if(!Sector::current()->inside(bbox)) + remove_me(); -void -OneUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); + movement = physic.get_movement(elapsed_time); } HitResponse -OneUp::collision(GameObject& other, const CollisionHit& hit) +OneUp::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast (&other); if(player) { - player->get_status().incLives(); + player->get_status()->add_coins(100); remove_me(); return ABORT_MOVE; } return FORCE_MOVE; } -