X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=a0dc071043fee2cd14b1ed530466140b07035a16;hb=ae7bd4f460fdd93934fc0abc9589758a49309bda;hp=ddbf70fe8cd6298a3f66b551c389517d16ad0020;hpb=5d1290054358cb4560f54bcd6840121a69360bf9;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index ddbf70fe8..a0dc07104 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,11 +12,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include "oneup.hpp" @@ -24,21 +24,14 @@ #include "player.hpp" #include "player_status.hpp" #include "sector.hpp" -#include "sprite/sprite_manager.hpp" +#include "level.hpp" +#include "statistics.hpp" #include "video/drawing_context.hpp" -OneUp::OneUp(const Vector& pos) -{ - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("images/powerups/1up/1up.sprite"); - physic.set_velocity(100, 400); - set_group(COLGROUP_TOUCHABLE); -} - -OneUp::~OneUp() +OneUp::OneUp(const Vector& pos, Direction direction) + : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE) { - delete sprite; + physic.set_velocity((direction == LEFT)?-100:100, -400); } void @@ -47,13 +40,7 @@ OneUp::update(float elapsed_time) if(!Sector::current()->inside(bbox)) remove_me(); - movement = physic.get_movement(elapsed_time); -} - -void -OneUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); + movement = physic.get_movement(elapsed_time); } HitResponse @@ -62,9 +49,12 @@ OneUp::collision(GameObject& other, const CollisionHit& ) Player* player = dynamic_cast (&other); if(player) { player->get_status()->add_coins(100); +#if 0 + // FIXME: do we want this? q.v. src/level.cpp + Sector::current()->get_level()->stats.coins += 100; +#endif remove_me(); return ABORT_MOVE; } return FORCE_MOVE; } -