X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Foneup.cpp;h=a0dc071043fee2cd14b1ed530466140b07035a16;hb=ae7bd4f460fdd93934fc0abc9589758a49309bda;hp=0d867f1cfa15e16932e8b248f63b6bb363873bcd;hpb=523d415707de9f777729534f467779d4c5acdf6e;p=supertux.git diff --git a/src/object/oneup.cpp b/src/object/oneup.cpp index 0d867f1cf..a0dc07104 100644 --- a/src/object/oneup.cpp +++ b/src/object/oneup.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,33 +12,26 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include "oneup.h" -#include "resources.h" -#include "player.h" -#include "player_status.h" -#include "sector.h" -#include "sprite/sprite_manager.h" -#include "video/drawing_context.h" - -OneUp::OneUp(const Vector& pos) -{ - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("1up"); - physic.set_velocity(100, 400); -} - -OneUp::~OneUp() +#include "oneup.hpp" +#include "resources.hpp" +#include "player.hpp" +#include "player_status.hpp" +#include "sector.hpp" +#include "level.hpp" +#include "statistics.hpp" +#include "video/drawing_context.hpp" + +OneUp::OneUp(const Vector& pos, Direction direction) + : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE) { - delete sprite; + physic.set_velocity((direction == LEFT)?-100:100, -400); } void @@ -47,13 +40,7 @@ OneUp::update(float elapsed_time) if(!Sector::current()->inside(bbox)) remove_me(); - movement = physic.get_movement(elapsed_time); -} - -void -OneUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); + movement = physic.get_movement(elapsed_time); } HitResponse @@ -61,10 +48,13 @@ OneUp::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast (&other); if(player) { - player->get_status()->incLives(); + player->get_status()->add_coins(100); +#if 0 + // FIXME: do we want this? q.v. src/level.cpp + Sector::current()->get_level()->stats.coins += 100; +#endif remove_me(); return ABORT_MOVE; } return FORCE_MOVE; } -