X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fmagicblock.cpp;h=99135de94b0623324e634d3372c8cd5295a66659;hb=555d1b7bebb45326d82d934e07463209837309b0;hp=1c7e3cc955fc6dc26ea7dbb23fbbd6bd0545495a;hpb=c307442e4bf1352cf1807b171b5ab175ba063b31;p=supertux.git diff --git a/src/object/magicblock.cpp b/src/object/magicblock.cpp index 1c7e3cc95..99135de94 100644 --- a/src/object/magicblock.cpp +++ b/src/object/magicblock.cpp @@ -2,7 +2,7 @@ // // SuperTux - MagicBlock // -// Magic Blocks are tile-like game objects that are sensitive to +// Magic Blocks are tile-like game objects that are sensitive to // lighting conditions. They are rendered in a color and // will only be solid as long as light of the same color shines // on the block. @@ -42,7 +42,7 @@ namespace { } MagicBlock::MagicBlock(const lisp::Lisp& lisp) - : MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"), + : MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"), is_solid(false), solid_time(0), switch_delay(0), light(1.0f,1.0f,1.0f) { set_group(COLGROUP_STATIC); @@ -73,7 +73,7 @@ MagicBlock::MagicBlock(const lisp::Lisp& lisp) void MagicBlock::update(float elapsed_time) { - //Check if center of this block is on screen. + //Check if center of this block is on screen. //Don't update if not, because there is no light off screen. float screen_left = Sector::current()->camera->get_translation().x; float screen_top = Sector::current()->camera->get_translation().y; @@ -144,14 +144,16 @@ MagicBlock::draw(DrawingContext& context){ context.draw_filled_rect( get_bbox(), color, layer); } +bool +MagicBlock::collides(GameObject& /*other*/, const CollisionHit& /*hit*/) +{ + return is_solid; +} + HitResponse MagicBlock::collision(GameObject& /*other*/, const CollisionHit& /*hit*/) { - if(is_solid) { - return SOLID; - } else { - return PASSTHROUGH; - } + return SOLID; } IMPLEMENT_FACTORY(MagicBlock, "magicblock");