X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Flight.cpp;h=bd00ceff7e2e1d56afd7da60146a335564466b16;hb=78ac7aef674f518549f96160c6354b589553f952;hp=8b3983f9e84929ce77ac1ce759693903e48027bf;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/light.cpp b/src/object/light.cpp index 8b3983f9e..bd00ceff7 100644 --- a/src/object/light.cpp +++ b/src/object/light.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,27 +12,22 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include "light.hpp" +#include "object/light.hpp" +#include "sprite/sprite.hpp" #include "sprite/sprite_manager.hpp" -#include "resources.hpp" -#include "video/drawing_context.hpp" -#include "object_factory.hpp" -#include "player.hpp" -#include "sector.hpp" -Light::Light(const lisp::Lisp& ) +Light::Light(const Vector& center, const Color& color) : + position(center), + color(color), + sprite() { sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite"); } Light::~Light() { - delete sprite; } void @@ -47,10 +40,13 @@ Light::draw(DrawingContext& context) { context.push_target(); context.set_target(DrawingContext::LIGHTMAP); - - sprite->draw(context, Sector::current()->player->get_pos(), 0); - + + sprite->set_color(color); + sprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + sprite->set_angle(90); // FIXME: color won't get applied for angle=0 + sprite->draw(context, position, 0); + context.pop_target(); } -IMPLEMENT_FACTORY(Light, "light"); +/* EOF */