X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Flantern.cpp;h=8812e4bf08d68b533a3a6f46374ab35346a4d82a;hb=20f50f690c18aefbedeeb43eda094c8cb70351a9;hp=7295c610ff169d56f82bdc7db089698e7c4bac7a;hpb=69be5aee32ec5b3eb1c65f4569f92746cc8d294c;p=supertux.git diff --git a/src/object/lantern.cpp b/src/object/lantern.cpp index 7295c610f..8812e4bf0 100644 --- a/src/object/lantern.cpp +++ b/src/object/lantern.cpp @@ -22,6 +22,8 @@ #include "lantern.hpp" #include "sprite/sprite_manager.hpp" #include "object_factory.hpp" +#include "badguy/willowisp.hpp" +#include "badguy/treewillowisp.hpp" Lantern::Lantern(const lisp::Lisp& reader) : Rock(reader, "images/objects/lantern/lantern.sprite"), @@ -34,6 +36,17 @@ Lantern::Lantern(const lisp::Lisp& reader) lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite"); lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); updateColor(); + sound_manager->preload("sounds/willocatch.wav"); +} + +Lantern::Lantern(const Vector& pos) + : Rock(pos, "images/objects/lantern/lantern.sprite"), + lightcolor(0.0f, 0.0f, 0.0f) +{ + lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite"); + lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + updateColor(); + sound_manager->preload("sounds/willocatch.wav"); } Lantern::~Lantern() @@ -49,6 +62,7 @@ Lantern::updateColor(){ sprite->set_action("off"); } else { sprite->set_action("normal"); + sprite->set_color(lightcolor); } } @@ -65,4 +79,56 @@ Lantern::draw(DrawingContext& context){ context.pop_target(); } +HitResponse Lantern::collision(GameObject& other, const CollisionHit& hit) { + if (is_open()) { + WillOWisp* wow = dynamic_cast(&other); + if (wow) { + // collided with WillOWisp while grabbed and unlit + sound_manager->play("sounds/willocatch.wav"); + lightcolor = Color(0,1,0); + updateColor(); + wow->vanish(); + } + TreeWillOWisp* twow = dynamic_cast(&other); + if (twow) { + // collided with TreeWillOWisp while grabbed and unlit + sound_manager->play("sounds/willocatch.wav"); + lightcolor = twow->get_color(); + updateColor(); + twow->vanish(); + } + } + return Rock::collision(other, hit); +} + +void +Lantern::grab(MovingObject& object, const Vector& pos, Direction dir) +{ + Rock::grab(object, pos, dir); + + // if lantern is not lit, draw it as opened + if (is_open()) { + sprite->set_action("off-open"); + } + +} + +void +Lantern::ungrab(MovingObject& object, Direction dir) +{ + // if lantern is not lit, it was drawn as opened while grabbed. Now draw it as closed again + if (is_open()) { + sprite->set_action("off"); + } + + Rock::ungrab(object, dir); +} + +bool +Lantern::is_open() +{ + return ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0); +} + IMPLEMENT_FACTORY(Lantern, "lantern"); +