X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Finvisible_block.cpp;h=96be2e650f2920de2d67b60b298736a12e2cd1d7;hb=555d1b7bebb45326d82d934e07463209837309b0;hp=4db8c934d7ab6388102f6fe132609f5f85edaf5d;hpb=6fe1f3519eecbbb75eca97c45a6697eee36b2442;p=supertux.git diff --git a/src/object/invisible_block.cpp b/src/object/invisible_block.cpp index 4db8c934d..96be2e650 100644 --- a/src/object/invisible_block.cpp +++ b/src/object/invisible_block.cpp @@ -1,15 +1,38 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "invisible_block.h" -#include "resources.h" -#include "special/sprite.h" -#include "special/sprite_manager.h" -#include "video/drawing_context.h" +#include "invisible_block.hpp" +#include "resources.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "video/drawing_context.hpp" +#include "audio/sound_manager.hpp" +#include "object_factory.hpp" +#include "object/player.hpp" InvisibleBlock::InvisibleBlock(const Vector& pos) - : Block(pos, sprite_manager->create("invisibleblock")), visible(false) + : Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false) { - flags &= ~FLAG_SOLID; + bbox.set_pos(pos); + sound_manager->preload("sounds/brick.wav"); } void @@ -19,16 +42,41 @@ InvisibleBlock::draw(DrawingContext& context) sprite->draw(context, get_pos(), LAYER_OBJECTS); } +bool +InvisibleBlock::collides(GameObject& other, const CollisionHit& ) +{ + if(visible) + return true; + + // if we're not visible, only register a collision if this will make us visible + Player* player = dynamic_cast (&other); + if ((player) + && (player->get_movement().y <= 0) + && (player->get_bbox().get_top() > get_bbox().get_bottom() - 7.0)) { + return true; + } + + return false; +} + +HitResponse +InvisibleBlock::collision(GameObject& other, const CollisionHit& hit) +{ + return Block::collision(other, hit); +} + void -InvisibleBlock::hit(Player& ) +InvisibleBlock::hit(Player& player) { + sound_manager->play("sounds/brick.wav"); + if(visible) return; sprite->set_action("empty"); - SoundManager::get()->play_sound(IDToSound(SND_BRICK)); - start_bounce(); - flags |= FLAG_SOLID; + start_bounce(&player); + set_group(COLGROUP_STATIC); visible = true; } +//IMPLEMENT_FACTORY(InvisibleBlock, "invisible_block");