X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Finvisible_block.cpp;h=3231b01deabae6425251cc2c83cbef264c803b60;hb=eb7c6ccdd326f6bceb67cd5259015dd994b04928;hp=49560ed85c48bcca7c8817df7c3554f374c383d6;hpb=995d8328815cad1e6572b832832bb61a8aeaeb8e;p=supertux.git diff --git a/src/object/invisible_block.cpp b/src/object/invisible_block.cpp index 49560ed85..3231b01de 100644 --- a/src/object/invisible_block.cpp +++ b/src/object/invisible_block.cpp @@ -1,14 +1,36 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "invisible_block.h" #include "resources.h" -#include "special/sprite.h" -#include "special/sprite_manager.h" +#include "sprite/sprite.h" +#include "sprite/sprite_manager.h" #include "video/drawing_context.h" +#include "object_factory.h" InvisibleBlock::InvisibleBlock(const Vector& pos) - : Block(pos, sprite_manager->create("invisibleblock")), visible(false) + : Block(sprite_manager->create("invisibleblock")), visible(false) { + bbox.set_pos(pos); flags &= ~FLAG_SOLID; } @@ -20,15 +42,16 @@ InvisibleBlock::draw(DrawingContext& context) } void -InvisibleBlock::hit(Player& player) +InvisibleBlock::hit(Player& ) { if(visible) return; sprite->set_action("empty"); - SoundManager::get()->play_sound(IDToSound(SND_BRICK)); + sound_manager->play_sound("brick"); start_bounce(); flags |= FLAG_SOLID; visible = true; } +//IMPLEMENT_FACTORY(InvisibleBlock, "invisible_block");