X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Finvisible_block.cpp;h=1731a3954770f6eec1f1c0511b80d635b285c228;hb=657fc40723665c04b3150946f5bd66b6b0af9230;hp=c923c11abf41cd5b5d6dfe34e2241177f7e883fd;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/invisible_block.cpp b/src/object/invisible_block.cpp index c923c11ab..1731a3954 100644 --- a/src/object/invisible_block.cpp +++ b/src/object/invisible_block.cpp @@ -26,13 +26,14 @@ #include "video/drawing_context.hpp" #include "audio/sound_manager.hpp" #include "object_factory.hpp" +#include "object/player.hpp" +#include "constants.hpp" InvisibleBlock::InvisibleBlock(const Vector& pos) : Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false) { bbox.set_pos(pos); - flags &= ~FLAG_SOLID; - set_group(COLGROUP_MOVING); + sound_manager->preload("sounds/brick.wav"); } void @@ -42,16 +43,39 @@ InvisibleBlock::draw(DrawingContext& context) sprite->draw(context, get_pos(), LAYER_OBJECTS); } +bool +InvisibleBlock::collides(GameObject& other, const CollisionHit& ) +{ + if(visible) + return true; + + // if we're not visible, only register a collision if this will make us visible + Player* player = dynamic_cast (&other); + if ((player) + && (player->get_movement().y <= 0) + && (player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA)) { + return true; + } + + return false; +} + +HitResponse +InvisibleBlock::collision(GameObject& other, const CollisionHit& hit) +{ + return Block::collision(other, hit); +} + void -InvisibleBlock::hit(Player& ) +InvisibleBlock::hit(Player& player) { + sound_manager->play("sounds/brick.wav"); + if(visible) return; sprite->set_action("empty"); - sound_manager->play("sounds/brick.wav"); - start_bounce(); - flags |= FLAG_SOLID; + start_bounce(&player); set_group(COLGROUP_STATIC); visible = true; }