X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Finfoblock.cpp;h=1359ddef53279be40a5603bc15e4ffec0b73be38;hb=c94f71a53fc081a0b2a4c8bf87a2fa0830821bcc;hp=5430e26e4637090e75ecbd9463ebc581c9f023db;hpb=4a54087f52d6a8a2e5b4c498e772685bb0885991;p=supertux.git diff --git a/src/object/infoblock.cpp b/src/object/infoblock.cpp index 5430e26e4..1359ddef5 100644 --- a/src/object/infoblock.cpp +++ b/src/object/infoblock.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,23 +12,33 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include "infoblock.h" -#include "game_session.h" -#include "resources.h" -#include "sprite/sprite_manager.h" -#include "object_factory.h" -#include "lisp/lisp.h" +#include "infoblock.hpp" +#include "game_session.hpp" +#include "resources.hpp" +#include "sprite/sprite_manager.hpp" +#include "object_factory.hpp" +#include "lisp/lisp.hpp" +#include "sector.hpp" +#include "log.hpp" +#include "object/player.hpp" +#include "main.hpp" + +namespace { + const float SCROLL_DELAY = 0.5; + const float SCROLL_DISTANCE = 16; + const float WIDTH = 400; + const float HEIGHT = 200; +} InfoBlock::InfoBlock(const lisp::Lisp& lisp) - : Block(sprite_manager->create("infoblock")) + : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")), shown_pct(0), dest_pct(0) { Vector pos; lisp.get("x", pos.x); @@ -36,19 +46,143 @@ InfoBlock::InfoBlock(const lisp::Lisp& lisp) bbox.set_pos(pos); if(!lisp.get("message", message)) { - std::cerr << "No message in InfoBlock!\n"; + log_warning << "No message in InfoBlock" << std::endl; } + //stopped = false; + //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav"); + //Sector::current()->add_object(ringing); + + // Split text string lines into a vector + lines = InfoBoxLine::split(message, 400); + lines_height = 0; + for(size_t i = 0; i < lines.size(); ++i) lines_height+=lines[i]->get_height(); } InfoBlock::~InfoBlock() { + for(std::vector::iterator i = lines.begin(); i != lines.end(); i++) { + delete *i; + } +} + +void +InfoBlock::hit(Player& player) +{ + start_bounce(&player); + + //if (!stopped) { + // ringing->remove_me(); + // stopped = true; + //} + + if (dest_pct != 1) { + + // first hide all other InfoBlocks' messages in same sector + Sector* parent = Sector::current(); + if (!parent) return; + for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) { + InfoBlock* block = dynamic_cast(*i); + if (!block) continue; + if (block != this) block->hide_message(); + } + + // show our message + show_message(); + + } else { + hide_message(); + } +} + +Player* +InfoBlock::get_nearest_player() +{ + // FIXME: does not really return nearest player + + std::vector players = Sector::current()->get_players(); + for (std::vector::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) { + Player* player = *playerIter; + return player; + } + + return 0; +} + +void +InfoBlock::update(float delta) +{ + Block::update(delta); + + if (delta == 0) return; + + // hide message if player is too far away or above infoblock + if (dest_pct > 0) { + Player* player = get_nearest_player(); + if (player) { + Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2; + Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2; + Vector dist = (p2 - p1); + float d = dist.norm(); + if (d > 128 || dist.y < 0) dest_pct = 0; + } + } + + // handle soft fade-in and fade-out + if (shown_pct != dest_pct) { + if (dest_pct > shown_pct) shown_pct = std::min(shown_pct + 2*delta, dest_pct); + if (dest_pct < shown_pct) shown_pct = std::max(shown_pct - 2*delta, dest_pct); + } +} + +void +InfoBlock::draw(DrawingContext& context) +{ + Block::draw(context); + + if (shown_pct <= 0) return; + + context.push_transform(); + //context.set_translation(Vector(0, 0)); + context.set_alpha(shown_pct); + + //float x1 = SCREEN_WIDTH/2-200; + //float y1 = SCREEN_HEIGHT/2-200; + float border = 8; + float width = 400; // this is the text width only + float height = lines_height; // this is the text height only + float x1 = (get_bbox().p1.x + get_bbox().p2.x)/2 - width/2; + float x2 = (get_bbox().p1.x + get_bbox().p2.x)/2 + width/2; + float y1 = original_y - height; + + // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px + context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50); + + float y = y1; + for(size_t i = 0; i < lines.size(); ++i) { + if(y >= y1 + height) { + //log_warning << "Too many lines of text in InfoBlock" << std::endl; + //dest_pct = 0; + //shown_pct = 0; + break; + } + + lines[i]->draw(context, Rect(x1, y, x2, y), LAYER_GUI-50+1); + y += lines[i]->get_height(); + } + + context.pop_transform(); +} + +void +InfoBlock::show_message() +{ + dest_pct = 1; } void -InfoBlock::hit(Player& ) +InfoBlock::hide_message() { - GameSession::current()->display_info_box(message); - start_bounce(); + dest_pct = 0; } IMPLEMENT_FACTORY(InfoBlock, "infoblock")