X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fgameobjs.cpp;h=59b09ce01ff3332382982f2e92b2c4f97f3aac20;hb=75acd4b141f45e851a492f089aa9ad24a9552409;hp=7e4a98372f1b3f23b4fc024e19b1f645d52e2baa;hpb=39c8f41f9d46e3d2b890961814193363f0fa10c5;p=supertux.git diff --git a/src/object/gameobjs.cpp b/src/object/gameobjs.cpp index 7e4a98372..59b09ce01 100644 --- a/src/object/gameobjs.cpp +++ b/src/object/gameobjs.cpp @@ -1,8 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2000 Bill Kendrick -// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -13,11 +12,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include @@ -36,13 +35,22 @@ #include "video/drawing_context.hpp" #include "camera.hpp" #include "main.hpp" +#include "random_generator.hpp" -BouncyCoin::BouncyCoin(const Vector& pos) - : position(pos) +/** this controls the time over which a bouncy coin fades */ +static const float FADE_TIME = .2f; +/** this is the total life time of a bouncy coin */ +static const float LIFE_TIME = .5f; + +BouncyCoin::BouncyCoin(const Vector& pos, bool emerge) + : position(pos), emerge_distance(0) { - timer.start(.3); + timer.start(LIFE_TIME); sprite = sprite_manager->create("images/objects/coin/coin.sprite"); - sprite->set_action("still"); + + if(emerge) { + emerge_distance = sprite->get_height(); + } } BouncyCoin::~BouncyCoin() @@ -53,7 +61,9 @@ BouncyCoin::~BouncyCoin() void BouncyCoin::update(float elapsed_time) { - position.y += -200 * elapsed_time; + float dist = -200 * elapsed_time; + position.y += dist; + emerge_distance += dist; if(timer.check()) remove_me(); @@ -62,7 +72,25 @@ BouncyCoin::update(float elapsed_time) void BouncyCoin::draw(DrawingContext& context) { - sprite->draw(context, position, LAYER_OBJECTS); + float time_left = timer.get_timeleft(); + bool fading = time_left < FADE_TIME; + if(fading) { + float alpha = time_left/FADE_TIME; + context.push_transform(); + context.set_alpha(alpha); + } + + int layer; + if(emerge_distance > 0) { + layer = LAYER_OBJECTS - 5; + } else { + layer = LAYER_OBJECTS + 5; + } + sprite->draw(context, position, layer); + + if(fading) { + context.pop_transform(); + } } //--------------------------------------------------------------------------- @@ -71,7 +99,7 @@ BrokenBrick::BrokenBrick(Sprite* nsprite, const Vector& pos, const Vector& nmovement) : sprite(new Sprite(*nsprite)), position(pos), movement(nmovement) { - timer.start(.2); + timer.start(.2f); } BrokenBrick::~BrokenBrick() @@ -92,7 +120,7 @@ void BrokenBrick::draw(DrawingContext& context) { sprite->draw_part(context, - Vector(rand() % 16, rand() % 16), Vector(16, 16), + Vector(systemRandom.rand(16), systemRandom.rand(16)), Vector(16, 16), position, LAYER_OBJECTS + 1); } @@ -101,14 +129,14 @@ BrokenBrick::draw(DrawingContext& context) FloatingText::FloatingText(const Vector& pos, const std::string& text_) : position(pos), text(text_) { - timer.start(.1); + timer.start(.1f); position.x -= text.size() * 8; } FloatingText::FloatingText(const Vector& pos, int score) : position(pos) { - timer.start(.1); + timer.start(.1f); // turn int into a string char str[10]; @@ -132,7 +160,7 @@ FloatingText::update(float elapsed_time) void FloatingText::draw(DrawingContext& context) { - // make an alpha animation when disapearing + // make an alpha animation when disappearing int alpha; if(timer.get_timeleft() < FADING_TIME) alpha = int(timer.get_timeleft() * 255 / FADING_TIME); @@ -142,7 +170,7 @@ FloatingText::draw(DrawingContext& context) context.push_transform(); context.set_alpha(alpha); - context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS+1); + context.draw_text(normal_font, text, position, ALIGN_LEFT, LAYER_OBJECTS+1, FloatingText::text_color); context.pop_transform(); } @@ -152,7 +180,7 @@ Sprite *img_smoke_cloud = 0; SmokeCloud::SmokeCloud(const Vector& pos) : position(pos) { - timer.start(.3); + timer.start(.3f); sprite = sprite_manager->create("images/objects/particles/stomp.sprite"); } @@ -175,4 +203,3 @@ SmokeCloud::draw(DrawingContext& context) { sprite->draw(context, position, LAYER_OBJECTS+1); } -