X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fgameobjs.cpp;h=59b09ce01ff3332382982f2e92b2c4f97f3aac20;hb=75acd4b141f45e851a492f089aa9ad24a9552409;hp=2da97746f077da77dd556626b0f7e19943e2217f;hpb=c307442e4bf1352cf1807b171b5ab175ba063b31;p=supertux.git diff --git a/src/object/gameobjs.cpp b/src/object/gameobjs.cpp index 2da97746f..59b09ce01 100644 --- a/src/object/gameobjs.cpp +++ b/src/object/gameobjs.cpp @@ -37,12 +37,20 @@ #include "main.hpp" #include "random_generator.hpp" -BouncyCoin::BouncyCoin(const Vector& pos) - : position(pos) +/** this controls the time over which a bouncy coin fades */ +static const float FADE_TIME = .2f; +/** this is the total life time of a bouncy coin */ +static const float LIFE_TIME = .5f; + +BouncyCoin::BouncyCoin(const Vector& pos, bool emerge) + : position(pos), emerge_distance(0) { - timer.start(.3f); + timer.start(LIFE_TIME); sprite = sprite_manager->create("images/objects/coin/coin.sprite"); - sprite->set_action("still"); + + if(emerge) { + emerge_distance = sprite->get_height(); + } } BouncyCoin::~BouncyCoin() @@ -53,7 +61,9 @@ BouncyCoin::~BouncyCoin() void BouncyCoin::update(float elapsed_time) { - position.y += -200 * elapsed_time; + float dist = -200 * elapsed_time; + position.y += dist; + emerge_distance += dist; if(timer.check()) remove_me(); @@ -62,7 +72,25 @@ BouncyCoin::update(float elapsed_time) void BouncyCoin::draw(DrawingContext& context) { - sprite->draw(context, position, LAYER_OBJECTS + 5); + float time_left = timer.get_timeleft(); + bool fading = time_left < FADE_TIME; + if(fading) { + float alpha = time_left/FADE_TIME; + context.push_transform(); + context.set_alpha(alpha); + } + + int layer; + if(emerge_distance > 0) { + layer = LAYER_OBJECTS - 5; + } else { + layer = LAYER_OBJECTS + 5; + } + sprite->draw(context, position, layer); + + if(fading) { + context.pop_transform(); + } } //--------------------------------------------------------------------------- @@ -132,7 +160,7 @@ FloatingText::update(float elapsed_time) void FloatingText::draw(DrawingContext& context) { - // make an alpha animation when disapearing + // make an alpha animation when disappearing int alpha; if(timer.get_timeleft() < FADING_TIME) alpha = int(timer.get_timeleft() * 255 / FADING_TIME); @@ -142,7 +170,7 @@ FloatingText::draw(DrawingContext& context) context.push_transform(); context.set_alpha(alpha); - context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS+1); + context.draw_text(normal_font, text, position, ALIGN_LEFT, LAYER_OBJECTS+1, FloatingText::text_color); context.pop_transform(); }