X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Ffloating_image.hpp;h=40b7d4c7b390e1fbd351a05e63f2db048bf5df95;hb=78ac7aef674f518549f96160c6354b589553f952;hp=917f3f16ce592fb6be5b11b65328b938d16707fc;hpb=fc9a5c880b865b20af63d5fadc6373f7bd1d2e7e;p=supertux.git diff --git a/src/object/floating_image.hpp b/src/object/floating_image.hpp index 917f3f16c..40b7d4c7b 100644 --- a/src/object/floating_image.hpp +++ b/src/object/floating_image.hpp @@ -1,9 +1,25 @@ -#ifndef __FLOATING_IMAGE_H__ -#define __FLOATING_IMAGE_H__ +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "game_object.hpp" -#include "math/vector.hpp" -#include "anchor_point.hpp" +#ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP +#define HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP + +#include "object/anchor_point.hpp" +#include "supertux/game_object.hpp" +#include class Sprite; @@ -16,7 +32,7 @@ public: void set_layer(int layer) { this->layer = layer; } - + int get_layer() const { return layer; } @@ -27,7 +43,7 @@ public: const Vector& get_pos() const { return pos; } - + void set_anchor_point(AnchorPoint anchor) { this->anchor = anchor; } @@ -42,16 +58,25 @@ public: return visible; } + void set_action(const std::string& action); + std::string get_action(); + + void fade_in(float fadetime); + void fade_out(float fadetime); + void update(float elapsed_time); void draw(DrawingContext& context); private: - Sprite* sprite; + std::auto_ptr sprite; int layer; bool visible; AnchorPoint anchor; Vector pos; + float fading; + float fadetime; }; #endif +/* EOF */