X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Ffloating_image.hpp;h=19797dbaf637db74c78ac35f9f0eb6b4f07a6256;hb=7e15c4f871809033278711a6e9327616da00c4c9;hp=917f3f16ce592fb6be5b11b65328b938d16707fc;hpb=fc9a5c880b865b20af63d5fadc6373f7bd1d2e7e;p=supertux.git diff --git a/src/object/floating_image.hpp b/src/object/floating_image.hpp index 917f3f16c..19797dbaf 100644 --- a/src/object/floating_image.hpp +++ b/src/object/floating_image.hpp @@ -1,9 +1,29 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #ifndef __FLOATING_IMAGE_H__ #define __FLOATING_IMAGE_H__ #include "game_object.hpp" #include "math/vector.hpp" #include "anchor_point.hpp" +#include class Sprite; @@ -16,7 +36,7 @@ public: void set_layer(int layer) { this->layer = layer; } - + int get_layer() const { return layer; } @@ -27,7 +47,7 @@ public: const Vector& get_pos() const { return pos; } - + void set_anchor_point(AnchorPoint anchor) { this->anchor = anchor; } @@ -42,16 +62,23 @@ public: return visible; } + void set_action(const std::string& action); + std::string get_action(); + + void fade_in(float fadetime); + void fade_out(float fadetime); + void update(float elapsed_time); void draw(DrawingContext& context); private: - Sprite* sprite; + std::auto_ptr sprite; int layer; bool visible; AnchorPoint anchor; Vector pos; + float fading; + float fadetime; }; #endif -