X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Ffirefly.cpp;h=bd4f70a15549643eddab6be08426161a28a07a0a;hb=a98f7cee9f6a2593c0e1f3442800f159bad410df;hp=dc9adff0b49083dc01f2e2d129c500a17f7f9d30;hpb=15c5a91ee89272dfda3666e2fed67e06d650d0bf;p=supertux.git diff --git a/src/object/firefly.cpp b/src/object/firefly.cpp index dc9adff0b..bd4f70a15 100644 --- a/src/object/firefly.cpp +++ b/src/object/firefly.cpp @@ -27,10 +27,39 @@ #include "object_factory.hpp" #include "game_session.hpp" #include "sector.hpp" +#include "random_generator.hpp" +#include "object/sprite_particle.hpp" Firefly::Firefly(const lisp::Lisp& lisp) - : MovingSprite(lisp, "images/objects/firefly/firefly.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), activated(false) + : MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), activated(false) { + initial_position = get_pos(); + if( !lisp.get( "sprite", sprite_name ) ){ + reactivate(); + return; + } + if( sprite_name == "" ){ + sprite_name = "images/objects/resetpoints/default-resetpoint.sprite"; + reactivate(); + return; + } + //Replace sprite + sprite = sprite_manager->create( sprite_name ); + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + reactivate(); +} + +void +Firefly::reactivate() +{ + if(GameSession::current()->get_reset_point_pos() == initial_position){ + // TODO: && GameSession::current()->get_reset_point_sectorname() == + // GameSession::current()->get_current_sector()->get_name() is not yet initialized. + // Worst case a resetpoint in a different sector at the same position as the real + // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set + // activated = true; here. + sprite->set_action("ringing"); + } } void @@ -47,16 +76,28 @@ Firefly::collision(GameObject& other, const CollisionHit& ) { if(activated) return ABORT_MOVE; - + Player* player = dynamic_cast (&other); if(player) { activated = true; +// spawn some particles +// TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 5; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(450, 900); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 1000); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); + } // TODO play sound sprite->set_action("ringing"); GameSession::current()->set_reset_point(Sector::current()->get_name(), - get_pos()); + initial_position); } - + return ABORT_MOVE; }