X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fcoin.cpp;h=c48292b398944d34f6e1abe43b650264d77f7e18;hb=c0093d25093395cb62fc2526ab42be65a9f015b8;hp=359b4522dff414e7d2e8218ddda45aef73e79359;hpb=8f9dfa122134b04d68140dacf7d16e4a064e1584;p=supertux.git diff --git a/src/object/coin.cpp b/src/object/coin.cpp index 359b4522d..c48292b39 100644 --- a/src/object/coin.cpp +++ b/src/object/coin.cpp @@ -1,14 +1,35 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "coin.h" #include "resources.h" #include "video/drawing_context.h" -#include "special/sprite_manager.h" +#include "sprite/sprite_manager.h" #include "player.h" #include "sector.h" -#include "scene.h" +#include "player_status.h" #include "gameobjs.h" #include "statistics.h" +#include "object_factory.h" Coin::Coin(const Vector& pos) { @@ -17,6 +38,14 @@ Coin::Coin(const Vector& pos) sprite = sprite_manager->create("coin"); } +Coin::Coin(const lisp::Lisp& reader) +{ + reader.get("x", bbox.p1.x); + reader.get("y", bbox.p1.y); + bbox.set_size(32, 32); + sprite = sprite_manager->create("coin"); +} + Coin::~Coin() { delete sprite; @@ -36,7 +65,7 @@ Coin::draw(DrawingContext& context) void Coin::collect() { - Sector::current()->player->get_status().incCoins(); + Sector::current()->player->get_status()->incCoins(); Sector::current()->add_object(new BouncyCoin(get_pos())); global_stats.add_points(COINS_COLLECTED_STAT, 1); remove_me(); @@ -53,3 +82,4 @@ Coin::collision(GameObject& other, const CollisionHit& ) return ABORT_MOVE; } +IMPLEMENT_FACTORY(Coin, "coin");